Follow Me!
5 total works
Follow Me Loop Card Games Maths is a series of three books designed to reinforce basic mathematical skills using auditory discrimination as the major focus. Using interactive game cards, pupils work in small groups or as a whole class to complete a chain of questions and answers. Each pupil maintains involvement in the game by using the supporting active listening enrichment copymaster, designed to track the progress of the game. Skills addressed by the skills in these books include: Lower; more/less, doubles, place value, money, addition, subtraction, multiplication, word problems, algebra, patterns, time, measurement and data; Middle; place value, fractions, addition, subtraction, multiplication, division, doubles, money, algebra, patterns, equations, time, measurement, shape, space, probability and data; Upper; terminology, multiples, rounding, factors, fractions, decimals, percentages, ratios, integers, multiplication, division, roots, algebra, patterns, measurement, circles, shape, space, coordinates, probability and data. Each book contains simple to prepare activities, blank pro formas (to produce your own games) and clear and concise answer pages.
Follow Me: Loop Card Games: English is a series of three books designed to reinforce basic literacy skills using auditory discrimination as the major focus. Using interactive game cards, pupils work in small groups or as a whole class to complete a chain of questions and answers. Each pupil maintains involvement in the game by using the supporting active listening enrichment copymaster, designed to track the progress of the game.
Skills addressed by the games in these books include: Lower: rhyming words, word families, high frequency words, grammar, vocabulary development, synonyms and antonyms, analogies, contractions, compound words, singular and plural words, main idea, categorizing, and cause and effect; Middle: synonyms and antonyms, homophones, homographs, compound words, grammar, prefixes and suffixes, Greek and Latin roots, base words, alphabetical order, rhyming words, analogies, sentences, context clues, main idea, categorization, fact or opinion and vocabulary; Upper: synonyms and antonyms, contractions, categorization, grammar, homophones, similes, idioms, Greek and Latin roots, prefixes and suffixes, proverbs, critical thinking and deduction, oxymorons, associative connections, and clichs. Each book contains simple to prepare activities, blank pro formas (to produce your own games) and clear and concise answer pages.
Skills addressed by the games in these books include: Lower: rhyming words, word families, high frequency words, grammar, vocabulary development, synonyms and antonyms, analogies, contractions, compound words, singular and plural words, main idea, categorizing, and cause and effect; Middle: synonyms and antonyms, homophones, homographs, compound words, grammar, prefixes and suffixes, Greek and Latin roots, base words, alphabetical order, rhyming words, analogies, sentences, context clues, main idea, categorization, fact or opinion and vocabulary; Upper: synonyms and antonyms, contractions, categorization, grammar, homophones, similes, idioms, Greek and Latin roots, prefixes and suffixes, proverbs, critical thinking and deduction, oxymorons, associative connections, and clichs. Each book contains simple to prepare activities, blank pro formas (to produce your own games) and clear and concise answer pages.
Follow Me: Loop Card Games: English is a series of three books designed to reinforce basic literacy skills using auditory discrimination as the major focus. Using interactive game cards, pupils work in small groups or as a whole class to complete a chain of questions and answers. Each pupil maintains involvement in the game by using the supporting active listening enrichment copymaster, designed to track the progress of the game.
Skills addressed by the games in these books include: Lower: rhyming words, word families, high frequency words, grammar, vocabulary development, synonyms and antonyms, analogies, contractions, compound words, singular and plural words, main idea, categorising, and cause and effect; Middle: synonyms and antonyms, homophones, homographs, compound words, grammar, prefixes and suffixes, Greek and Latin roots, base words, alphabetical order, rhyming words, analogies, sentences, context clues, main idea, categorization, fact or opinion and vocabulary; Upper: synonyms and antonyms, contractions, categorization, grammar, homophones, similes, idioms, Greek and Latin roots, prefixes and suffixes, proverbs, critical thinking and deduction, oxymorons, associative connections, and clichs. Each book contains simple to prepare activities, blank pro formas (to produce your own games) and clear and concise answer pages.
Skills addressed by the games in these books include: Lower: rhyming words, word families, high frequency words, grammar, vocabulary development, synonyms and antonyms, analogies, contractions, compound words, singular and plural words, main idea, categorising, and cause and effect; Middle: synonyms and antonyms, homophones, homographs, compound words, grammar, prefixes and suffixes, Greek and Latin roots, base words, alphabetical order, rhyming words, analogies, sentences, context clues, main idea, categorization, fact or opinion and vocabulary; Upper: synonyms and antonyms, contractions, categorization, grammar, homophones, similes, idioms, Greek and Latin roots, prefixes and suffixes, proverbs, critical thinking and deduction, oxymorons, associative connections, and clichs. Each book contains simple to prepare activities, blank pro formas (to produce your own games) and clear and concise answer pages.
Follow Me Loop Card Games Maths is a series of three books designed to reinforce basic mathematical skills using auditory discrimination as the major focus. Using interactive game cards, pupils work in small groups or as a whole class to complete a chain of questions and answers. Each pupil maintains involvement in the game by using the supporting active listening enrichment copymaster, designed to track the progress of the game. Skills addressed by the skills in these books include: Lower; more/less, doubles, place value, money, addition, subtraction, multiplication, word problems, algebra, patterns, time, measurement and data; Middle; place value, fractions, addition, subtraction, multiplication, division, doubles, money, algebra, patterns, equations, time, measurement, shape, space, probability and data; Upper; terminology, multiples, rounding, factors, fractions, decimals, percentages, ratios, integers, multiplication, division, roots, algebra, patterns, measurement, circles, shape, space, coordinates, probability and data. Each book contains simple to prepare activities, blank pro formas (to produce your own games) and clear and concise answer pages.
Follow Me: Loop Card Games: English is a series of three books designed to reinforce basic literacy skills using auditory discrimination as the major focus. Using interactive game cards, pupils work in small groups or as a whole class to complete a chain of questions and answers. Each pupil maintains involvement in the game by using the supporting active listening enrichment copymaster, designed to track the progress of the game.
Skills addressed by the games in these books include: Lower: rhyming words, word families, high frequency words, grammar, vocabulary development, synonyms and antonyms, analogies, contractions, compound words, singular and plural words, main idea, categorizing, and cause and effect; Middle: synonyms and antonyms, homophones, homographs, compound words, grammar, prefixes and suffixes, Greek and Latin roots, base words, alphabetical order, rhyming words, analogies, sentences, context clues, main idea, categorization, fact or opinion and vocabulary; Upper: synonyms and antonyms, contractions, categorization, grammar, homophones, similes, idioms, Greek and Latin roots, prefixes and suffixes, proverbs, critical thinking and deduction, oxymorons, associative connections, and clichs. Each book contains simple to prepare activities, blank pro formas (to produce your own games) and clear and concise answer pages.
Skills addressed by the games in these books include: Lower: rhyming words, word families, high frequency words, grammar, vocabulary development, synonyms and antonyms, analogies, contractions, compound words, singular and plural words, main idea, categorizing, and cause and effect; Middle: synonyms and antonyms, homophones, homographs, compound words, grammar, prefixes and suffixes, Greek and Latin roots, base words, alphabetical order, rhyming words, analogies, sentences, context clues, main idea, categorization, fact or opinion and vocabulary; Upper: synonyms and antonyms, contractions, categorization, grammar, homophones, similes, idioms, Greek and Latin roots, prefixes and suffixes, proverbs, critical thinking and deduction, oxymorons, associative connections, and clichs. Each book contains simple to prepare activities, blank pro formas (to produce your own games) and clear and concise answer pages.