Young Adult Fiction
1 total work
Sam just wants to be left alone to play with his game console, as yet another boring holiday with his parents looms ahead.
But within days of arriving in Dorset, Sam has been chased by huge cats and then inadvertently woken the sleeping Druid, Amergin, who has been asleep for nine hundred years. Told that he possesses great power, suddenly Sam finds himself involved in a timeless fight against the evil known as 'the Malifex'.
At first Sam refuses to accept what is happening to him, but when his parents are also affected by the Malifex's evil he agrees to help, aided by Amergin, and his new friend Charly, whose mother, Megan, is a modern-day witch. Sam's holiday soon turns into a race against time to find the Tear of the Sun, the Helm of Herne and the Spear of Destiny, before the Malifex can use them for his own evil intentions.
Filled with riddles, wizards, spells and adventure, The Malifex will keep readers hooked until the very end.
But within days of arriving in Dorset, Sam has been chased by huge cats and then inadvertently woken the sleeping Druid, Amergin, who has been asleep for nine hundred years. Told that he possesses great power, suddenly Sam finds himself involved in a timeless fight against the evil known as 'the Malifex'.
At first Sam refuses to accept what is happening to him, but when his parents are also affected by the Malifex's evil he agrees to help, aided by Amergin, and his new friend Charly, whose mother, Megan, is a modern-day witch. Sam's holiday soon turns into a race against time to find the Tear of the Sun, the Helm of Herne and the Spear of Destiny, before the Malifex can use them for his own evil intentions.
Filled with riddles, wizards, spells and adventure, The Malifex will keep readers hooked until the very end.