Might Mighty Monsters
6 total works
Before the Mighty Mighty Monsters can play Hide and Seek, they need to make some rules. No flying like a vampire bat, no sniffing like a werewolf, and absolutely no magic!
Being the new kid at school is never easy, especially when you're a monster! Luckily, in Transylmania, the other kids are monsters too.
When one of the Mighty Mighty Monsters' pets goes missing, they all must lend a hand, or a paw, or a claw. . .
What frightens Frankenstein? When the Mighty Mighty Monsters get lost in the woods, they'll discover that even the mightiest of monsters can get spooked.
The Mighty Mighty Monsters must relight the flame of Halloween. If they don't, the haunted holiday could be extinguished for good.
When you're a Mighty Mighty Monster, spending the night in a haunted mansion should be easy. Unfortunately, no one told that to the ghosts.