v. 1

This work offers what is needed to program in Windows, and is aimed at C programmers. Aspects covered include Windows 3.1; Windows NT; and Win 32. This first volume of a series, also covers processing messages, dialog boxes, graphics, console programming, and DLLs (Dynamic Link Libraries). This volume opens with an overview of Windows, before detailing processing messages, message boxes and menus, and dialog boxes. The next chapters cover fonts, graphics, graphing and charting, plus animation techniques. Subsequent chapters cover controls, synchronization, consoles, and security issues.

v. 2

This text offers what is needed to program in Windows, and is aimed at C programmers. Aspects covered include Windows 3.1; Windows NT; and Win 32. This volume covers accelerators, bitmaps, and character mode application support, and includes many other API (Application Program Interfaces) functions. This text serves as an extensive guidebook in APIs in Windows programming, and each chapter presents aophabetical function-by-function descriptions, followed by examples, and contains a complete working program that illustrates most of the functions.

v. 3

This work offers what is needed to program in Windows,and is aimed at C programmers. Aspects covered include Windows 3.1; Windows NT; and Win 32. It also covers special API (Application Program Interfaces) functions, such as dynamic data exchange, memory management, multimedia, printing, processes and threads, and security. Each chapter presents an alphabetical function-by-function description of each special purpose API with a coding example, and contains a complete working program that illustrates many of the functions. The text is aimed at all C programmers who need a comprehensive and complete resource to Windows programming.