Book 1

Problem at the Playground

by Courtney Carbone

Published 8 October 2019
Dive into adventure with Violet the mermaid and Wally the narwhal as they solve the mystery of the disappearing playground! From Epic! Originals, Undersea Mystery Club is a fun, inspiring series about curious friends who work together to uncover the truth-learning lots along the way!

It's an exciting day in Aquamarina! The entire community has gathered for the opening of a new playground. But when the equipment falls apart because some of the pieces have vanished, it's up to a mermaid named Violet and her best friend, Wally the narwhal, to solve the mystery of what happened.

After the adventure, explore fun facts about ocean science and civil engineering included at the back of the book!

Book 2

Trouble with Treasure

by Courtney Carbone

Published 17 March 2020
The Undersea Mystery Club is going on a treasure hunt! In Book 2 of the series, Violet and Wally discover an old chest hidden in a sea cavern. In order to uncover who put it there and why, they'll have to figure out how to open its rusty lock!

The mystery of the hidden chest sends Violet and Wally on a deep dive into the history of Aquamarina. Along the way, they learn about the importance of staying connected to the past and the value of real treasures-like cherished memories with friends. After the adventure, readers can flip the to the back of the book to learn more about the job of a historian and follow instructions to create a time capsule of their own!

The Puzzling Paintings

by Courtney Carbone

Published 6 October 2020
When graffiti starts appearing on buildings all over Aquamarina, Violet and Wally follow the clues to find the culprit! In Book 3 of the series, join the Undersea Mystery Club as they explore the ocean to help their aquatic friends!

It’s the first day of school, and Violet can’t wait to see all of her friends. But after a mysterious blob of paint appears on the school building, Violet and her best friend Wally get to work looking for clues. Soon, the sleuths find themselves not only solving a mystery, but helping out the last person in Aquamarina they'd expect . . .

After the adventure, readers can turn to the back of the book to find STEAM facts about famous artists who incorporated nature, math, and science into their works!