Book 1

Thirty thousand Japanese gamers awake one day to discover that the fantasy world of Elder Tales, an MMORPG that was formerly their collective hobby, has become their cold hard reality. Severed from their everyday lives, they confront a new horizon filled with ravenous monsters, flavorless food, and the inability to die! Amid the chaos, veteran gamer Shiroe gathers his friends, the guardian Naotsugu and the assassin Akatsuki, and together they embark on an adventure to change the world as they know it!

Book 2

Even though peace has seemingly been restored to Akiba, unrest churns beneath its surface. Learning that two of his students--the twins Tohya and Minori--have been bound to an unscrupulous guild, Shiroe makes his bid to bring order to the lawless streets. Are his band of handpicked veterans up to the task...?

Book 3

A message has reached the Round Table, and in response, Shiroe and his comrades leave Akiba on a quest to establish exchange with the Continental Alliance. Meanwhile, the summer training camp where rookie players from every guild will hone their skills begins. Minori and Touya (along with others at their level) face failure after failure as they challenge the dungeons. Without Shiroe to rely on, their abilities will now be tested!

Book 4

The stronghold of Akiba faces a new threat: a mighty goblin army! In their efforts to rebuild the city, the adventurers of Elder Tales had neglected important quests, and now they reap the consequences. With the revelation that in-game death leads to memory loss of the real world, the stakes have never been higher. And will cutthroat politics destroy tenuous new alliances before the real battle even begins?

Book 5

In the sort of autumn afternoon that leaves maidens sighing, new enemies arrive in Akiba! And these enemies are more terrifying than any monster--they're human. Worse, their target is the very system at the heart of the city--the Round Table Council! Will the tenuous government that Shiroe has worked so hard to build survive this latest threat?

Book 6

The unthinkable has happened--murder in the city of Akiba. The Libra Festival's events have left Akatsuki dispirited. Despairing and confused, she wanders the city in search of the murderer and a chance to gain the power and recognition she craves--but feelings alone will not be enough. A new chapter in the Log Horizon epic begins!

Book 7

Shiroe left Akiba in search of 8,000,000,000,000 gold coins, setting off for the vast north lands. But, what he found there was a warning of a large scale raid about to occur. In Akiba's unstable situation, Shiroe's chosen raid members include the galactic idol Tetora, the leader of Silver Sword who refused to take part in the round table council, Massachusetts, and the man he defeated in Susukino who still hates him, Demiquas. ...Is everything really going to be alright?

Book 8

For the sake of obtaining their very own Magic Bags, Touya, Minori, Serara, Isuzu, and Rundelhous all set off on their very first journey as a five-member party! Their quest to find the materials soon becomes a crosscountry musical tour, as they find themselves performing live events in all the towns and villages they come across!On their journey they meet a daylight hating vampire, a People of the Land scribe, and a band of fanatics who believe they've unlocked the secret to returning to the real world--This is their first real adventure alone, without any supervision and no one to bail them out, but will they really be safe in this world that's more dangerous than it seems??

Book 9

Going wild like nobody's watching! As innocent as a child! The woman who had Shiroe wrapped around her finger finally makes her appearance!One day, Leonardo became trapped in a game world, and what's worse, he was on the Chinese server where he didn't have a single friend. He gets caught up in a massive battle and falls into despair. The one who comes to save him is none other than the raven haired, buxom explosive personality, Kanami. She brings along the hero Elias, the blank faced healer Koppelia, and a white horse that can understand human speech on her journey to reach Japan. Stubborn and lively, she snaps up Leonardo as the 4th member of her strange party and their travels begin here. Now, on the journey East!