Thieves of Weirdwood
3 primary works
Book 1
Twelve-year-olds Arthur and Wally are determined to steal their way up the ranks of the notorious Black Feathers gang. With loan sharks chasing after Arthur's father and Wally's brother's hospital bill due, they're in need of serious cash.
When Arthur spots some wealthy strangers exiting a derelict mansion, he smells an opportunity for a big score. Little do the boys realize, they've stumbled upon Weirdwood Manor, the headquarters of a magical order who protect the Balance between the Real and Imaginary worlds. When Kingsport is besieged by nightmarish Imaginary monsters, it's up to these young thieves to save their city. Filled with giant tentacle monsters and heroes ripped from the pages of adventure stories, this trilogy starter, packed with illustrations, is perfect for fans of The Five Kingdoms and Keeper of the Lost Cities.
When Arthur spots some wealthy strangers exiting a derelict mansion, he smells an opportunity for a big score. Little do the boys realize, they've stumbled upon Weirdwood Manor, the headquarters of a magical order who protect the Balance between the Real and Imaginary worlds. When Kingsport is besieged by nightmarish Imaginary monsters, it's up to these young thieves to save their city. Filled with giant tentacle monsters and heroes ripped from the pages of adventure stories, this trilogy starter, packed with illustrations, is perfect for fans of The Five Kingdoms and Keeper of the Lost Cities.
Book 2
Fresh off of heroically saving their city from nightmarish monsters, twelve-year-old reformed thieves Arthur and Wally are determined to become Novitiates of the Wardens of Weirdwood-defenders of the border between the Real and Imaginary worlds.
Their mission: defeat the Order of Eldar, a shadowy group that exploits the creatures of the Fae for their own gain. When the Order opens what seems to be a Rift between the worlds of the living and the dead, they set up a menagerie of ghosts to make money off those grieving for their lost loved ones. As spirits begin to cross over into Kingsport, Arthur, Wally, and their ghost companion, Breeth, will have to return a fleet of dead souls to the other side of the Veil. Perfect for fans of Tristan Strong Punches a Hole in the Sky and Keeper of the Lost Cities.
Their mission: defeat the Order of Eldar, a shadowy group that exploits the creatures of the Fae for their own gain. When the Order opens what seems to be a Rift between the worlds of the living and the dead, they set up a menagerie of ghosts to make money off those grieving for their lost loved ones. As spirits begin to cross over into Kingsport, Arthur, Wally, and their ghost companion, Breeth, will have to return a fleet of dead souls to the other side of the Veil. Perfect for fans of Tristan Strong Punches a Hole in the Sky and Keeper of the Lost Cities.
Book 3
Once best friends, Arthur and Wally find themselves on opposites sides of an epic war. Arthur, now officially a Novitiate of the Wardens of Weirdwood, is tasked with defending the border between the Real and Imaginary realms. But Wally and his brother Graham, who can see into the future, seek to topple it and create a new world.
Meanwhile, the shadowy Order of Eldar, led by the fearsome Eraser, are also prepared to sow chaos and let wondrous and dangerous creatures of imagination run wild. In this exhilarating and funny last installment of Weirdwood, the lines between reality and fantasy will forever be broken. Perfect for fans of Tristan Strong Punches a Hole in the Sky and Keeper of the Lost Cities.
Meanwhile, the shadowy Order of Eldar, led by the fearsome Eraser, are also prepared to sow chaos and let wondrous and dangerous creatures of imagination run wild. In this exhilarating and funny last installment of Weirdwood, the lines between reality and fantasy will forever be broken. Perfect for fans of Tristan Strong Punches a Hole in the Sky and Keeper of the Lost Cities.