The Histories of Malweir
3 primary works
Book 1
Malweir was once governed by the order of Mages, bringers of peace and light. Centuries passed. Unknown to most, one mage desired power above all else. He turned his will to the banished Dark Gods and brought war to the free lands. Only a handful of mages survived the betrayal and the Silver Mage was left free to twist the darker races to his bidding. The only thing he needs to complete his plan and rule the world forever are the four shards of the crystal of Tol Shere. Delin Kerny and Fennic Attleford never thought that one day they would be forced to flee their town in order to save their lives. Hunted by a ruthless mercenary, the boys are forced into the adventure they only dreamed about.
Ever ashamed of the horrors his kind let loose on the world the last mage, Dakeb, lives his life in shadows. His chance finally comes through the hearts and wills of Delin and Fennic. Dakeb bestows upon them the crystal shard, entrusting them with the one thing capable of restoring peace to Malweir.
Ever ashamed of the horrors his kind let loose on the world the last mage, Dakeb, lives his life in shadows. His chance finally comes through the hearts and wills of Delin and Fennic. Dakeb bestows upon them the crystal shard, entrusting them with the one thing capable of restoring peace to Malweir.
Book 2
Some men are made in battle. Grelic of Thrae is one. A seasoned veteran of numerous campaigns and raids, Grelic is a warrior without a war. He languishes under mugs of ale and poor choices that eventually find him locked in the dungeons of King Rentor. His only chance at redemption is an offer tantamount to suicide: travel north with a misfit band of adventurers and learn the truth of what happened in the village of Gend. Grelic, suddenly tired of his life, reluctantly agrees and meets the only survivor of the horrible massacre: Fitch Iane. Broken, mentally and physically, Fitch babbles about demons stalking through the mists and a terrible monster prowling the skies, breathing fire and death. What begins as a simple reconnaissance mission quickly turns into a quest to stop Sidian, the Silver Mage from accomplishing his goals in the Deadlands. Grelic and his team are sorely outnumbered and ill prepared to deal with the combined threats of a dark mage and one of the great dragons from the west.
Book 3
The Knights of Gaimos are legendary. The very best warriors in the world. Their kingdom was once among the most revered. Once, but no more. Now Gaimos is destroyed. The remnants of its people scattered across every kingdom. Kavan was one of the last sons to be born into Gaimosian society before the fall. Now kingdomless, he does what every good Knight was made for: he roams Malweir in search of the perfect battle. What he finds, in the dead of winter in the kingdom of Aradain, goes beyond any expectation. Werebeasts and agents of evil lurk in the shadows, quickly preparing the land for the return of the dark gods. For Kavan, it will be a struggle just to stay alive. Half the world away, Pirneon, the former Knight Marshal of Gaimos, languishes under petty jobs. His desires for a rebuilt Gaimos conflict with the morality of being a knight. Pirneon will do anything to reclaim his position and the glory of his fallen kingdom. He secretly covets the title by which the rest of Malweir knows them: Vengeance Knights.