Expiration Date

by Tim Powers

Published 20 March 1995
Ghosts can be caught, and bottled, and sold by covert dealers to addictswho inhale the things—and when a young boy named Kootie accidentallyinhales the ghost of Thomas Edison, he finds that all the factions of LosAngeles' occult underground are after him, determined to kill him and getEdison's powerful ghost for themselves.
Aided by Edison's confused andirascible ghost, Kootie flees—and finds himself dodging perils naturaland
supernatural in the gritty alleys and trainyards of a Los Angeles thattourists never see.
Fromm the slums around the L.A. River, to the abandonedHoudini mansion in the Hollywood Hills, to a final
dramatic confrontation onthe haunted ocean liner Queen Mary docked in Long Beach, Expiration Date isa
heart-stopping supernatural adventure from one of fantasy fiction's mostoriginal talents.

Earthquake Weather

by Tim Powers

Published 3 July 1997
The magical King of the West has been killed in California, and his assassin is one of the multiple personalities in the head of Janis Cordelia Plumtree—but which one?One of them is a streetwise pickpocket. Another is dead, and can only speak in quotes from Shakespeare. And another seems to be the unquiet ghost of her father. And there are many others.Sid Cochran is a one-time winemaker who blames his wife's suicide on the wine-god Dionysus, and believes that Dionysus is now pursuing him.Cochran and Plumtree escape together from a mental hospital in Los Angeles, and—pursued by ghosts, gangsters, and a crazy psychiatrist—set out for San Francisco and the wine country to try to restore the dead King of the West to life.But the god Dionysus himself is a player in this perilous game—and not on their side.About Tim Powers:"Powers writes in a clean, elegant style that illuminates without slowing down the tale. . . . [He] promises marvels and horrors, and delivers them all."—Orson Scott Card"Other writers tell tales of magic in the twentieth century, but no one does it like Powers."—The Orlando Sentinel". . .  immensely clever stuff.... Powers' prose is often vivid and arresting . . . All in all, Powers' unique voice in science fiction continues to grow stronger.”—Washington Post Book World“Powers is at heart a storyteller, and ruthlessly shapes his material into narrative form.”—The Encyclopedia of Science Fiction“On Stranger Tides . . . immediately hooks you and drags you along in sympathy with one central character's appalling misfortunes on the Spanish Main, [and] escalates from there to closing mega-thrills so determinedly spiced that your palate is left almost jaded."—David Langford"On Stranger Tides . . . was the inspiration for Monkey Island. If you read this book you can really see where Guybrush and LeChuck were -plagiarized- derived from, plus the heavy influence of voodoo in the game. . . .  [the book] had a lot of what made fantasy interesting . . .”—legendary game designer Ron Gilbert“Powers's strengths [are] his originality, his action-crammed plots, and his ventures into the mysterious, dark, and supernatural.” Los Angeles Times Book Review"[Powers’ work delivers] an intense and intimate sense of period or realization of milieu; taut plotting, with human development and destiny . . . and, looming above all, an awareness of history itself as a merciless turning of supernatural wheels. . . . Powers' descriptions . . . are breathtaking, sublimely precise . . . his status as one of fantasy's major stylists can no longer be in doubt.”—SF Site"Powers creates a mystical, magical otherworld superimposed on our own and takes us on a marvelous, guided tour of his vision."—Science Fiction Chronicle"The fantasy novels of Tim Powers are nothing if not ambitious . . .  Meticulously researched and intellectually adventurous, his novels rarely fail to be strange and wholly original."—San Francisco Chronicle

Anubis Gates

by Tim Powers

Published 1 December 1983
Take a dazzling journey through time with Tim Power’s classic, Philip K. Dick Award-winning tale...

“There have been other novels in the genre about time travel, but none with The Anubis Gates’ unique slant on the material, nor its bottomless well of inventiveness. It’s literally in a class by itself, a model for others to follow, and it's easy to see how it put Powers on the map.”—SF Reviews


Brendan Doyle, a specialist in the work of the early-nineteenth century poet William Ashbless, reluctantly accepts an invitation from a millionaire to act as a guide to time-travelling tourists. But while attending a lecture given by Samuel Taylor Coleridge in 1810, he becomes marooned in Regency London, where dark and dangerous forces know about the gates in time.

Caught up in the intrigue between rival bands of beggars, pursued by Egyptian sorcerers, and befriended by Coleridge, Doyle somehow survives and learns more about the mysterious Ashbless than he could ever have imagined possible...

The Drawing of the Dark

by Tim Powers

Published 12 May 1979
“Combining the best of mythology and real history, Tim Powers takes you on a rollicking magical adventure that is both tense and hilarious. You won’t read a more plausible explanation for Western civilization, or one that’s half so much fun.”—David Brin

Brian Duffy, aging soldier of fortune, had been hired in Venice by a strange old man who called himself Aurelianus Ambrosius. He was supposed to go to Vienna and act as bouncer at an inn where the fabulous Herzwesten beer was brewed. That was clear enough.

But why was he guided and guarded on the trip by creatures from the ancient legends? Why should he be attacked by ifrits and saved by mythical dwarfs? What was so important about the Herzwesten beer to the Fisher King—whoever he was? Why was Duffy plagued by visions of a sword and an arm rising from a lake? And what had a bunch of drunken, ancient Vikings to do with it all?

Then there was no time for speculation as Vienna was besieged by the Turkish armies of Suleiman. Duffy found himself drawn into a war of desperation and magic. It was up to him to preserve the West until the drawing of the Dark.

Last Call

by Tim Powers

Published 1 April 1992

Twenty years ago Scott Crane abandoned his career as a professional poker player and went into hiding, after a weird high-stakes game played with Tarot cards. But now the cards - and the supernatural powers behind them - have found him again.

Crane's father killed gangster Bugsy Siegel in 1948 to become the Fisher King, and to keep that power he is determined to kill his son. Now Scott Crane must cross the Mojave Desert to his father's Perilous Chapel in Las Vegas, and take up the cards again for one last poker duel. And the stakes are the highest he's ever played for ... his soul.