Blanco County Mystery S.
2 total works
Game warden John Marlin hopes that Burnett, a likeable kid, isn't found dead in his burned down house. But Marlin doesn't have the same warm fuzzy feelings about rancher Vance Scofield, who is missing after his SUV is found in the river. Scofield, a skirt-chasing SOB, is a "high fencer," a rancher who pens trophy bucks behind deer-proof fences which lazy hunters can bag for a fee. To Marlin it's like shooting fish in a barrel. Worse, a range war of sorts has erupted with the low-fence ranchers, and things are turning downright ugly. Of course Marlin still doesn't know about the X-rated pictures a blackmailer took of the state senator in cahoots with the high fencers...the scheme being hatched by two bumbling poachers...or the stolen red Corvette which may be the key to everything. What has caught his attention is the sheriff's department's pretty new deputy...
Being the final day of deer season, Blanco County game warden John Marlin shouldn't have any more on his mind than working his way through a cold six-pack. That's his plan until a screaming, half-naked immigrant named Jorge comes tearing out of the woods with one word on his trembling lips...Chupacabra" The mythical critter shouldn't be too hard to find, with this its vampire fangs, a lions head, and the face of the devil...Marlin's hoping that Jorge's just gone simple. But if that's the case, then why the blood-drained corpse in the woods with puncture wounds on his neck? When national media descends locust-style, everyone decides to take advantage of the publicity, including two Chinese dwarves exploring a career in adult film, and enterprising car thief, a con man with n illegal-game scam, and a pair of bubbas with a loopy plan to capture the legendary beast. It's all Marlin can do to keep from going flat crazy himself - before another body turns up.