The Darkwood
3 primary works
Book 1
Magic is forbidden in Myrsina, along with various other abominations, such as girls doing maths.
This is bad news for Gretel Mudd, who doesn’t perform magic, but does know a lot of maths. When the sinister masked Huntsmen accuse Gretel of witchcraft, she is forced to flee into the neighbouring Darkwood, where witches and monsters dwell.
There, she happens upon Buttercup, a witch who can’t help turning things into gingerbread, Jack Trott, who can make plants grow at will, the White Knight with her band of dwarves and a talking spider called Trevor. These aren’t the terrifying villains she’s been warned about all her life. They’re actually quite nice. Well… most of them.
With the Huntsmen on the warpath, Gretel must act fast to save both the Darkwood and her home village, while unravelling the rhetoric and lies that have demonised magical beings for far too long.
Take a journey into the Darkwood in this modern fairy tale that will bewitch adults and younger readers alike.
Book 2
If you go down to the woods today, be sure of a big surprise.
The Battle of Nearby Village is over, and deep in the Darkwood, Gretel and her friends journey into the hostile mountains of the north, seeking new allies in their fight against the huntsmen. There they find Gilde the Bear Witch, along with a Werewolf named Scarlett and a winged man named Hex. Meanwhile, Hansel and Daisy set off on a dangerous trip of their own to the Citadel, where they end up in the middle of a political battle for the future of the whole country.
Can Gretel and her friends persuade Gilde to join forces, or at least stop fighting them at every step? Can Hansel find a way to heal the land’s divisions and make the huntsmen change their ways before disaster strikes them all? And how did Trevor the spider get hold of a wig? Discover the answers to all these questions and more in Such Big Teeth.
Venture into the Darkwood in this modern fairy tale that will bewitch adults and younger readers alike.
Book 3
The tyrannous Huntsmen have declared everyone in one village to be outlaws, since they insist on supporting the magical beings of neighbouring Darkwood. Why won’t they accept that magic is an abomination?
Far from being abominable, the residents of Darkwood are actually very nice when you get to know them, even Snow the White Knight, who can get a bit tetchy when people remind her she’s a Princess.
In order to stop the Huntsmen from wiping out all magical beings, Snow and her friends have to venture into the Badlands of Ashtrie, and seek the support of the Glass Witch – but she has plans of her own, and let’s just say they’re not good ones.