Graphic Sparks Graphic Novels
5 total works
At Halo Nightly's school, the swimmers are disappearing from the boys' swimming team. No one can figure it out, until Halo starts investigating. A deadly mermaid lives in a cave connected to the school swimming pool. Halo will have to use her special sweets to turn into various underwater fauna, such as a hammerhead shark or an octopus, to defeat the hungry girl-fish!
On Halo Nightly's eleventh birthday, her Aunt Pandora gives her a collection of jars filled with brightly coloured sweets. Soon she learns that the sweets give her the incredible powers of nature. Halo uses the powers to combat Doozie Hiss, a rival student with superpowered hair.
With the evil Echo around, Halo Nightly faces her strongest villain yet -- herself. Echo is a sneaky shape shifter that morphs into Halo and causes her all sorts of problems. When Echo steals Halo's sweets, Halo is forced to battle someone who is every bit as powerful as she is.
Class teacher Mr Slink sets an environmental project assignment, and Halo Nightly pairs up with Flora, the school's resident treehugger. Their team has the assignment in the bag (reusable, of course). But when the evil Doozie Hiss ruins their chances of getting a good mark, Flora changes from happy hippie to eco-terror. With her superpowered sweets, Halo faces off against the Green Queen of Mean!