What happens after death? That was a big question for ancient Egyptians. They believed that a person needed his or her body in death as much as in life. So they did all they could to preserve and protect the body. For them, preparing for life after death was an important part of life! Learn about the science behind mummification with this book created in collaboration with the Smithsonian Institution. This Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Toys are designed to do different things. Learn how a toy's design affects its function with this STEAM book for kindergarten that makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
What does it take to build an amazing sandcastle? The answer is: more than you think! Take students on a fun exploration of the properties of sand and factors that influence sandcastle construction such as moisture and sunlight. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this STEAM book that is ideal for 1st grade students or ages 5-7.
Navigation instruments have changed over time. Lodestones, sunstones, and sextants helped early navigators find their way. Modern technology makes navigation more precise than it has ever been. But the roots of navigation still remain. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Cephalopods have evolved with a strong set of skills that allow them to survive in their aquatic world. Scientists are fascinated by their ability to change color, the ways they ward off predators, and their methods of communication. In time, scientists hope that by studying these creatures, they may find ways to copy and use all of their abilities. Created in collaboration with the Smithsonian Institution, this Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
What do toothpicks, dryer lint, plastic bottles, and soup cans have in common? They are all items that have been used to create art! Found art is a type of art that involves creating pieces from found objects that are not usually considered to be artistic. Learn how these ordinary objects are made into beautiful art. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
A Rube Goldberg machine is designed to perform a simple task through a series of elaborate steps. These simple machines are named after Reuben "Rube" Goldberg, an American cartoonist, engineer, and inventor. Learn how these fun machines work and ignite a curiosity about STEAM topics! Created in collaboration with the Smithsonian Institution, this informational text features a hands-on STEAM challenge that is perfect for makerspaces. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this STEAM book will appeal to reluctant readers and ages 6-8.
Imagine getting ready for bed when the sun is still shining, or eating lunch when it's dark outside. How are such things possible? Learn how people in places such as Alaska, Norway, Iceland, Sweden, and Canada cope with days and days of sunlight and darkness. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
Where does our food come from? The history of farming provides much "food for thought." In the past, farmers used natural farming methods, but modern inventions like pesticides and GMOs have changed farming--and the food we eat. Today, a natural food revolution is taking place. Learn how organic farming is good for the Earth, good for the plants--and good for all the living things that eat them! Created in collaboration with the Smithsonian Institution, this Spanish-translated Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
The use of calendars dates back thousands of years. Why are we driven to record time, and what would happen if we did not? Who created the concept of calendars? Why do different cultures use different calendar systems? And why are calendars so important to us? It is about "time" we found out! Created in collaboration with the Smithsonian Institution, this Spanish Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Visitors from across the country and around the world flock to U.S. national parks to explore their beauty. Little do they know that the National Park Service (NPS) has been guiding and enhancing their experience for more than 100 years. The NPS's mission is to protect and preserve important places. Learn how the NPS proves time and again that it is up to the job. Created in collaboration with the Smithsonian Institution, this Spanish book builds students' literacy skills while fostering curiosity, creativity, and innovation. The hands-on STEAM challenge is ideal for makerspace activities, and guides students through every stage of the engineering design process. This Spanish book features: Real-world examples provide insight into how the engineering design process is used to solve real-world problems; Content that highlights every component of STEAM: science, technology, engineering, the arts, and math; Career advice from Smithsonian employees working in STEAM fields; Dynamic images and text features enhance the reading experience and build visual literacy.
Cephalopods have evolved with a strong set of skills that allow them to survive in their aquatic world. Scientists are fascinated by their ability to change color, the ways they ward off predators, and their methods of communication. In time, scientists hope that by studying these creatures, they may find ways to copy and use all of their abilities. Created in collaboration with the Smithsonian Institution, this Spanish Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, this Spanish-translated book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!