Chronicles of the Exile
3 primary works
Book 1
"If you pick a fight with Shroud, Lord of the Dead, you had better ensure your victory, else death will mark only the beginning of your suffering. A book giving its wielder power over the dead has been stolen from a fellowship of mages that has kept the powerful relic dormant for centuries. The thief, a crafty, power-hungry necromancer, intends to use the Book of Lost Souls to resurrect an ancient race and challenge Shroud for dominion of the underworld. Shroud counters by sending his most formidable servants to seize the artifact at all cost. However, the god is not the only one interested in the Book, and a host of other forces converge, drawn by the powerful magic that has been unleashed. Among them is a reluctant Guardian who is commissioned by the Emperor to find the stolen Book, a troubled prince who battles enemies both personal and political, and a young girl of great power, whose past uniquely prepares her for an encounter with Shroud. The greatest threat to each of their quests lies not in the horror of an undead army but in the risk of betrayal from those closest to them. Each of their decisions comes at a personal cost and will not only affect them, but also determine the fate of their entire empire"--Provided by publisher.
Book 2
Once a year the fabled Dragon Gate is raised to let a sea dragon pass into the Sabian Sea. There, it will be hunted by the Storm Lords, a fellowship of powerful water-mages who rule an empire called the Storm Isles.Emira Imerle Polivar is coming to the end of her tenure as leader of the Storm Lords, but she has no intention of standing down graciously. As part of her plot to hold on to power, she instructs an order of priests known as the Chameleons to sabotage the Dragon Gate. There's just one problem: that will require them to infiltrate an impregnable citadel that houses the gate's mechanism - a feat that has never been accomplished before.But Imerle is not the only one intent on destroying the Storm Lord dynasty. As the Storm Lords assemble in answer to a mysterious summons, they become the targets of assassins working for an unknown enemy. And when Imerle sets her scheme in motion, that enemy uses the ensuing chaos to play its hand.
Book 3
The Augerans are coming. And their ships are sailing in on a red tide. The Rubyholt Isles are a shattered nation of pirate-infested islands and treacherous waterways shielding the seaboards of Erin Elal and the Sabian League, a region even dragons fear to trespass. The Augerans beseech the Warlord of the Isles, seeking passage for their invasion fleet through Rubyholt territory. But they are sailing into troubled waters. Their enemies have sent agents to destroy the Augeran fleet by any means necessary.The emperor of Erin Elal seeks to forge an alliance with the Storm Lords, hoping to repulse the Augerans with a united front. But the battle lines are not as clearly drawn as it first appears, for the Emira of the Storm Isles mistrusts the Erin Elalese as much as she does their common enemy. And the Augerans might just be planning a little sabotage of their own.But nothing in the realm of mortals escapes the notice of their meddling gods; every step they take is shadowed; and every choice they make is ensnared in a web so subtle and vast, its true shape may be fathomed only when it is far, far too late.