Fools' Guild Mysteries
4 primary works • 5 total works
Book 1
A historical mystery set in the thirteenth century in the mythical Duchy of Orsino on the Adriatic Coast (ie Dalmatia, part of the former Yugoslavia) and featuring characters of Shakespeare's play TWELFTH NIGHT. Twelve years after the events of the play, the Duke of Orsino has been murdered and the duchy is in a state of political turmoil. Feste (the fool), believing he sees the hand of Malvolio in all of this is sent by the Fool's Guild to stabilise the political situation and uncover who is responsible.
Book 2
Book 3
The Fools' Guild is an organization of jesters, minstrels and performers who act as secret agents, striving behind the scenes to manipulate events so as to maintain as much peace as possible. In 1203, the ships of the Fourth Crusade, instead of travelling to the Holy Land, show up outside the walls of Constantinople and besiege the city. Within the city, the jester Theophilos, working under the name of Feste, his wife and apprentice, are faced with looming catastrophe. With disaster looming, the death of one silk merchant in the Venetian Quarter of Constantinople seems insignificant. The merchant, however, was not what he appeared to be and, if Constantinople is to have any hope of surviving the troops outside its gates, Feste must quickly uncover what forces were at work when the merchant lost his life. Appearing for the first time in paperback, this title includes the short story, "The Jester and the Thieves."
Book 7
In 1205, Theophilosa fool by trade, a family man by choice, and a spy by designbelongs, along with his family, to the Fools Guild, a group that secretly maintains the fragile order of society. In Toulouse, that order is threatened when, unexpectedly, a man claiming to be a full brother of the ruling count is found one morning in a local bordello next to a dead whore, killed with his own sword. Now, Theophilos and his family must uncover the truth.