Ashlords
2 primary works Complete
Book 1
"A page-turning inferno of a book." -- Stephanie Garber
Red Rising meets The Scorpio Races in this epic fantasy following three phoenix horse riders--skilled at alchemy--who must compete at The Races--the modern spectacle that has replaced warfare within their empire.
Every year since the Ashlords were gifted phoenix horses by their gods, they've raced them. First into battle, then on great hunts, and finally for the pure sport of seeing who rode the fastest. Centuries of blood and fire carved their competition into a more modern spectacle: The Races.
Over the course of a multi-day event, elite riders from clashing cultures vie to be crowned champion. But the modern version of the sport requires more than good riding. Competitors must be skilled at creating and controlling phoenix horses made of ash and alchemy, which are summoned back to life each sunrise with uniquely crafted powers to cover impossible distances and challenges before bursting into flames at sunset. But good alchemy only matters if a rider knows how to defend their phoenix horse at night. Murder is outlawed, but breaking bones and poisoning ashes? That's all legal and encouraged.
In this year's Races, eleven riders will compete, but three of them have more to lose than the rest--a champion's daughter, a scholarship entrant, and a revolutionary's son. Who will attain their own dream of glory? Or will they all flame out in defeat?
Red Rising meets The Scorpio Races in this epic fantasy following three phoenix horse riders--skilled at alchemy--who must compete at The Races--the modern spectacle that has replaced warfare within their empire.
Every year since the Ashlords were gifted phoenix horses by their gods, they've raced them. First into battle, then on great hunts, and finally for the pure sport of seeing who rode the fastest. Centuries of blood and fire carved their competition into a more modern spectacle: The Races.
Over the course of a multi-day event, elite riders from clashing cultures vie to be crowned champion. But the modern version of the sport requires more than good riding. Competitors must be skilled at creating and controlling phoenix horses made of ash and alchemy, which are summoned back to life each sunrise with uniquely crafted powers to cover impossible distances and challenges before bursting into flames at sunset. But good alchemy only matters if a rider knows how to defend their phoenix horse at night. Murder is outlawed, but breaking bones and poisoning ashes? That's all legal and encouraged.
In this year's Races, eleven riders will compete, but three of them have more to lose than the rest--a champion's daughter, a scholarship entrant, and a revolutionary's son. Who will attain their own dream of glory? Or will they all flame out in defeat?
Book 2
Three cultures clash in all out war--against each other and against the gods--in the second book of this fantasy duology that's sure to capture fans of The Hunger Games and An Ember in the Ashes.
The Races are over. War has begun.
Ashlord and Longhand armies battle for control of the Empire as Dividian rebels do their best to survive the crossfire. This is no longer a game. It's life or death.
Adrian, Pippa, and Imelda each came out of the Races with questions about their role in the ongoing feud. The deeper they dig, the clearer it is that the hatred between their peoples has an origin point: the gods.
Their secrets are long-buried, but one disgruntled deity is ready to unveil the truth. Every whisper leads back to the underworld. What are the gods hiding there? As the sands of the Empire shift, these heroes will do everything they can to aim their people at the true enemy. But is it already too late?
"A page-turning inferno of a book." -- Stephanie Garber, #1 New York Times bestselling author of the Caraval series
The Races are over. War has begun.
Ashlord and Longhand armies battle for control of the Empire as Dividian rebels do their best to survive the crossfire. This is no longer a game. It's life or death.
Adrian, Pippa, and Imelda each came out of the Races with questions about their role in the ongoing feud. The deeper they dig, the clearer it is that the hatred between their peoples has an origin point: the gods.
Their secrets are long-buried, but one disgruntled deity is ready to unveil the truth. Every whisper leads back to the underworld. What are the gods hiding there? As the sands of the Empire shift, these heroes will do everything they can to aim their people at the true enemy. But is it already too late?
"A page-turning inferno of a book." -- Stephanie Garber, #1 New York Times bestselling author of the Caraval series