Hazy Bloom
2 primary works • 3 total works
Book 1
One perfectly ordinary afternoon, a vision flashes through third grader Hazel "Hazy" Bloom's mind - of flying peas. The next day in the school cafeteria, a food fight erupts that involves the very same airborne veggie. After one or two more seemingly silly visions come true in unexpected ways, Hazy realises she has a strange new power to forsee a visual clue about trouble that's on its way within twenty-four hours. But seeing is not always understanding, and headstrong Hazy quickly discovers that "tomorrow vision" sometimes only gives herthe power to make a hilarious mess of things instead of saving the day.
Book 3
Summer has just begun, and Hazel "Hazy" Bloom is not a happy camper. In fact, she's not even an unhappy camper, because she's stuck at home while all of her friends spend their summers camping (okay, Elizabeth's is only day camp, but still). But then her tomorrow power-her ability to see a visual cue about something that will happen the next day-leads her to the empty house next door, where strange things keep happening. Empty house. Flickering lights. Sudden gust of wind. Could there be a ghost there? Hazy realizes it's once again up to her to solve the mystery and prevent doom!
It's the annual Third Grade Leadership Challenge, where each third-grade class plans and hosts a fundraiser. Hazel "Hazy" Bloom, however, is busy proving to her parents she's responsible enough to get a pet iguana. But when Hazy's "tomorrow power" mistakenly causes her to have a brilliant idea for a Pet Day fundraiser, her classmates put her in charge. Hazy's annoyed, until she realizes that if she helps the class win, her parents will finally see that she's responsible enough to get the iguana she's dreaming of. Soon, Hazy's doing everything she can to make sure her class wins-but it's not so easy when her tomorrow visions keep throwing her plans into disarray!