Lost Fleet: Beyond the Frontier
11 primary works
Book 1
The Alliance has been fighting the Syndics for a century—and losing badly. Now its fleet is crippled and stranded in enemy territory. Their only hope is a man who's emerged from a century-long hibernation to find he has been heroically idealized beyond belief....
Captain John “Black Jack” Geary’s exploits are known to every schoolchild. Revered for his heroic “last stand” in the early days of the war, he was presumed dead. But a century later, Geary miraculously returns and reluctantly takes command of the Alliance Fleet as it faces annihilation by the Syndics.
Appalled by the hero-worship around him, Geary is nevertheless a man who will do his duty. And he knows that bringing the stolen Syndic hypernet key safely home is the Alliance’s one chance to win the war. But to do that, Geary will have to live up to the impossibly heroic “Black Jack” legend....
Book 2
Geary is convinced that the Syndics are planning to ambush the fleet and finish it off once and for all. Realizing the fleet’s best (and only) chance is to do the unexpected, Geary takes the offensive and orders the fleet to the Sancere system. There, a multitude of possible routes home give the Alliance fleet a better chance of avoiding their pursuers—and an attack on the Sancere shipbuilding facilities could decimate the Syndic war effort.
Weary from endless combat, the officers and crew of the Alliance fleet can’t see the sense in charging deeper into enemy territory—prompting a mutiny that divides them, and leaving Geary with the odds higher against him than ever before...
Book 2
An encounter with the alien enigmas confirms Geary’s fears. Attacked without warning, he orders the fleet to jump star systems—only to enter the crosshairs of another hostile alien armada. Ignoring the First Fleet’s peaceful communications, this species sends its ships into battle while it guards the exiting jump point with a fortress of incalculable power. Now Geary must find a way to reach the jump point without massive casualties—even though the enigmas could be waiting on the other side…
Book 3
Badly damaged and low on supplies, the Alliance Fleet is raiding Syndic mines for raw materials-and Captain "Black Jack" Geary hopes they can continue to remain one step ahead of their enemies. But the Syndics are the least of Geary's worries when he learns of the existence of aliens with the power to annihilate the human race.
Book 3
To complicate matters further, Geary also needs to return safely to Alliance space not only with representatives of the Dancers, an alien species, but also with Invincible, a captured warship that could possibly be the most valuable object in human history. Despite the peace treaty that Geary must adhere to at all costs, the Syndicate Worlds regime threatens to make the fleet’s journey back grueling and perilous.
And even if Geary escorts Invincible and the Dancers’ representatives home unharmed, the Syndics’ attempts to spread dissent and political unrest may have already sown the seeds of the Alliance’s destruction...
Book 4
Deep within Syndicate World space, the Alliance fleet continues its dangerous journey home under the command of Captain John “Black Jack” Geary—revived after a century spent in suspended animation. Geary’s victories over the enemy have earned both the respect—and the envy—of his fellow officers...
Geary has made many risky decisions as commander of the Alliance fleet, but ordering them back to the Lakota Star System where the Syndics nearly destroyed them has his officers questioning his sanity. It’s a desperate gamble that may buy the fleet just enough time to prepare for the Syndics’ inevitable return.
Even as he struggles to give the fleet a fighting chance at survival, Geary faces dissent from within. An unknown number of officers want a change of command, but Geary knows that the Alliance fleet must stand together, or else the Syndic forces will tear them apart...
Book 5
Two Syndicate Worlds star systems have fallen prey to a mysterious fleet of warships—a fleet controlled entirely by artificial intelligence—that is now targeting Alliance space. The warships are no mystery to Admiral John “Black Jack” Geary. They were developed by his government to ensure security, but malfunctioned. If the Syndics learn the truth, the war with the Alliance will resume with a vengeance.
As the government attempts to conceal the existence of the AI warships—and its role in their creation—Geary pursues them, treading a fine line between mutiny and obedience. But it soon becomes clear that his fleet is no match for the firepower of the machine-piloted armada.
With the help of the Dancer species of aliens, Geary has tracked the AI ships to their secret base in the supposedly mythical Unity Alternate star system, where his fleet, the last hope for the Alliance’s future, will end the conflict at any cost…
Book 5
Alliance prisoners of war are being held at a labor camp in the Heradao star system, which also happens to be the location of the majority of the surviving Syndic warships. Determined not to leave any of his people behind, “Black Jack” Geary orders the fleet to strike hard and fast to rescue the POWs with minimal Alliance losses.
The raid is successful, but victory is short-lived. Geary discovers that the Syndics plan to ambush the fleet with their powerful reserve flotilla in an attempt to annihilate it once and for all—but he doesn’t know where the enemy is located. And as Geary has the fleet jump from one star system to the next, hoping to avoid the inevitable confrontation, saboteurs contribute to the chaos...
Book 6
Now Victorious leads the charge again-and "Black Jack" Geary is in command...
As war continues to rage between the Alliance and Syndicate Worlds, Captain "Black Jack" Geary is promoted to admiral-even though the ruling council fears he may stage a military coup. His new rank gives him the authority to negotiate with the Syndics, who have suffered tremendous losses and may finally be willing to end the war. But an even greater alien threat lurks on the far side of the Syndic occupied space.
Book 7
Book 10
Admiral John “Black Jack” Geary and the crew of Dauntless have safely escorted important alien representatives to Earth. But before they can depart for home, two of Geary’s key lieutenants vanish. The search for his missing men leads Geary on a far-flung chase, ultimately ending at the one spot in space from which all humans have been banned: the moon Europa. Any ship that lands there must stay or be destroyed—leaving Geary to face the most profound moral dilemma of his life.
To make matters worse, strains on the Alliance are growing as the Syndics continue to meddle. Geary is ordered to take a small force to the border of Syndic space. But what he finds there is a danger much greater than anyone expected: a mysterious threat that could finally force the Alliance to its knees...