Embedded Technology
2 total works
In this new, highly practical guide, expert embedded designer and manager Lewin Edwards answers the question, "How do I become an embedded engineer?" Embedded professionals agree that there is a treacherous gap between graduating from school and becoming an effective engineer in the workplace, and that there are few resources available for newbies to turn to when in need of advice and direction. This book provides that much-needed guidance for engineers fresh out of school, and for the thousands of experienced engineers now migrating into the popular embedded arena.
This book helps new embedded engineers to get ahead quickly by preparing them for the technical and professional challenges they will face. Detailed instructions on how to achieve successful designs using a broad spectrum of different microcontrollers and scripting languages are provided. The author shares insights from a lifetime of experience spent in-the-trenches, covering everything from small vs. large companies, and consultancy work vs. salaried positions, to which types of training will prove to be the most lucrative investments. This book provides an expert's authoritative answers to questions that pop up constantly on Usenet newsgroups and in break rooms all over the world.
This book helps new embedded engineers to get ahead quickly by preparing them for the technical and professional challenges they will face. Detailed instructions on how to achieve successful designs using a broad spectrum of different microcontrollers and scripting languages are provided. The author shares insights from a lifetime of experience spent in-the-trenches, covering everything from small vs. large companies, and consultancy work vs. salaried positions, to which types of training will prove to be the most lucrative investments. This book provides an expert's authoritative answers to questions that pop up constantly on Usenet newsgroups and in break rooms all over the world.
In this practical guide, experienced embedded engineer Lewin Edwards demonstrates faster, lower-cost methods for developing high-end embedded systems. With today's tight schedules and lower budgets, embedded designers are under greater pressure to deliver prototypes and system designs faster and cheaper. Edwards demonstrates how the use of the right tools and operating systems can make seemingly impossible deadlines possible.
Designer's Guide to Embedded Systems Development shares many advanced, in-the-trenches design secrets to help engineers achieve better performance on the job. In particular, it covers many of the newer design tools supported by the GPL (GNU Public License) system. Code examples are given to provide concrete illustrations of tasks described in the text. The general procedures are applicable to many possible projects based on any 16/32-bit microcontroller. The book covers choosing the right architecture and development hardware to fit the project; choosing an operating system and developing a toolchain; evaluating software licenses and how they affect a project; step-by-step building instructions for gcc, binutils, gdb and newlib for the ARM7 core used in the case study project; prototyping techniques using a custom printed circuit board; debugging tips; and portability considerations.
Designer's Guide to Embedded Systems Development shares many advanced, in-the-trenches design secrets to help engineers achieve better performance on the job. In particular, it covers many of the newer design tools supported by the GPL (GNU Public License) system. Code examples are given to provide concrete illustrations of tasks described in the text. The general procedures are applicable to many possible projects based on any 16/32-bit microcontroller. The book covers choosing the right architecture and development hardware to fit the project; choosing an operating system and developing a toolchain; evaluating software licenses and how they affect a project; step-by-step building instructions for gcc, binutils, gdb and newlib for the ARM7 core used in the case study project; prototyping techniques using a custom printed circuit board; debugging tips; and portability considerations.