Book 13

The Scream of the Evil Genie

by R L Stine

Published 1 January 1997
As usual, it was a pretty long day at school. So before you do your homework, you decide to grab a soda. But when you open the can, out pops a genie who offers you three wishes. She seems pretty cool, so you accept.

Book 14

Readers are placed into a story in which they ignore warnings to stay out of a back room, and are confronted by a crazy pinball machine that has the power to turn harmless bugs into huge, bloodsucking monsters.

Book 15

They're baa-ack! Make way for the bestselling children's series of
all time! With a fresh new look, GOOSEBUMPS is set to scare a whole
new generation of kids. So reader beware--you're in for a scare!



A Goosebumps 'Choose Your Own Horror' Adventure!

This Halloween you're stuck with a lame costume called "vampire in
a can": a cheesy vampire costume stuffed inside a can.

But then you finds a strange packet of red goo inside that will turn
anyone who swallows it into a vampire. Will you swallow it and
turn that lame costume into the real thing? Or will your adorable
poodle Fifi wind up with a bite that's worse than her bark?

Book 15

Monster Blood

by R L Stine

Published 1 January 1992
Something scary is happening in Goosebumps Horrorland, the all-new, all-terrifying series by R. L. Stine. Just how scary? You'll never know unless you crack open this classic prequel! Evan visits an eerie old toy store and buys a dusty can of Monster Blood. But then he notices something weird about the slimy green ooze. It keeps growing. And growing. And growing.

Book 16

Secret Agent Grandma

by R L Stine

Published 1 January 1997
In a story with several possible endings, readers are cast in the role of a young person who must save the world's coolest grandma from her alien kidnappers.

Book 17

Little Comic Shop of Horrors

by R L Stine

Published 1 January 1997
You're walking through a creepy part of town when you find a new comic shop--Milos Comics Dungeon. Dungeon is right. The place is dusty, dingy, and really dark. You can see the comics are awesome. But there s something you can't see. Trouble. It s waiting--for you.
If you choose to go downstairs watch out for Milo the Mutant. He's got big, bad plans for you. What? You say you'd rather stay upstairs? Not such a great idea--unless you want to battle the worst villains in the history of comics! Do you have what it takes to be a superhero?
The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!
"

Book 18


Book 18


Book 19

Heads up! You're on your way to sports camp! If only Uncle Ed can find the place. He s the lamest driver ever.
A sign up ahead says CAMP RUNNING LEAF. Hey! That's not the name of the camp you signed up for! But Uncle Ed is already driving away. Oh, well. Running Leaf is a sports camp too. Isn't that why the campers call it Camp Run-For-Your-Life?
You've got a choice of events. If you enter the athletic competition called the "Selection," you could be selected for a free trip... to be a slave on Plant Xentron! Yikes. Maybe you'd better choose the wilderness hike instead. Just look out for that mountain lion over there! Oh and try to steer clear of the Zombies with rotting limbs...
The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!"

Book 20

Be Afraid...be Very Afraid

by R L Stine

Published 1 August 1999
Mitchell's parents got a great deal on their sleek new sportscar. It's loaded with extras, including cruise control, CD player, power windows...and an evil ghost!

Book 20

Toy Terror: Batteries Included

by R L Stine

Published 1 January 1997
You've won a contest and can choose between two prize tous: Nasty Kathy the talking doll or a robot called the Annihilator 3000. It's the perfect chance to play with toys...evil toys.

Book 21

The Twisted Tale of Tiki Island

by R L Stine

Published 1 September 1997

Book 22

Return of the Carnival

by R L Stine

Published 1 October 1997
You escaped the first time. But Big Al, the evil carnival manager, wants your second visit to last forever!
You've got to get out there--before midnight. If you win three midway games, you have a chance. But the games are horrifyingly hard. Like Q Quest. If you pick the wrong number, the penalty will really blow you away!
Maybe you should look for a way out on the rides. But watch out for the Roller Ghoster. It's a steer-yourself roller coaster--filled with ghosts!
The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!

Book 22

Return to the Carnival of Horrors

by R L Stine

Published 15 September 2000

Book 23

Zapped in Space

by R L Stine

Published 1 November 1997
Launching a new look for the "Give Yourself Goosebumps" series, this tale takes the reader on a visit to a virtual reality theme park -- where the scares are real!

Book 24

Lost in Stinkeye Swamp

by R L Stine

Published 1 December 1997
Readers choose from over 20 different scary endings in this latest addition to the blockbuster series. The reader's new swamp house is home to a treasure--and a ghost. Follow the clues to the treasure, but watch out for the sewer ghoul and the swamp thing lurking around the corner.

Book 25

Shop Till You Drop...Dead!

by R L Stine

Published 1 January 1998
Number 25 in this choose-your-own-scare series. Shut up in a haunted department store at midnight, you will have to contend with living gargoyles, a seriously disturnbed lift and a vampire night watchman whose guard dog could just be a werewolf.

Book 25

Shop Till You Drop-- Dead!

by R L Stine

Published 1 January 1998

Book 26

Alone in Snakebite Canyon

by R L Stine

Published 1 March 1998

Book 26