Star Trek: Starfleet Academy
3 total works
The year is 2250, and it has been six months since James Kirk joined Starfleet Academy. A rebellious young man, Kirk is used to doing things his way--and whenever he feels like it. However, the Academy is changing him little by little, showing him how to transform his headstrong attitude and ambition into qualities that make him a leader. Kirk's behavior often brings him to clash with another Starfleet Academy member, a half-Vulcan, half-human named Spock. This book series will delve into the lives and relationships of Kirk and the other recruits at the Academy, their training, their missions, and their romances.
In The Delta Anomaly, a shocking San Francisco crime shakes up Starfleet Academy, entangling Kirk, McCoy, Uhura, and Spock…. and turns out to have chilling intergalactic implications.
In The Delta Anomaly, a shocking San Francisco crime shakes up Starfleet Academy, entangling Kirk, McCoy, Uhura, and Spock…. and turns out to have chilling intergalactic implications.
In The Gemini Agent, as first-year final exams week kicks off, several incident reports with serious allegations against James T. Kirk end up on the Commandant of Midshipmen's desk. None of the allegations are true, of course… or are they? Kirk is being plagued by mysterious blackout periods, so he finds the allegations difficult to refute. During these blackout periods, he has no recollection of what he did, save for some very disturbing and disjointed memories. Kirk needs his friends, Bones and Uhura to help prove his innocence. Who is targeting Kirk, and why is he being targeted? And how far are they willing to go? Someone close to Kirk holds the answers to all of these questions, but can he put the pieces together before it's too late?
When a terrorist attack rocks Starfleet Academy, it’s clear someone has a very serious—and very deadly—secret agenda.
The rules are simple: Draw a target. Track him down and “kill” him with a spork. Take your victim’s target for your own. Oh, and make sure the player with your name doesn’t get to you first. No safe zones. No time-outs. The game ends when only one player remains.
James T. Kirk is playing for fun. Leonard “Bones” McCoy is playing to get closer to a girl. But when a series of terrorist attacks rock the usually placid Starfleet Academy campus, it becomes clear that somebody is playing the game for real. Is it one of the visiting Varkolak, on Earth to attend an intergalactic medical conference? Or could it be a member of a super-secret society at the Academy dedicated to taking care of threats to the Federation, no matter what rules they have to break to do it? Find out in The Assassination Game, the fourth installment in Spotlight’s exciting series for teens.
The rules are simple: Draw a target. Track him down and “kill” him with a spork. Take your victim’s target for your own. Oh, and make sure the player with your name doesn’t get to you first. No safe zones. No time-outs. The game ends when only one player remains.
James T. Kirk is playing for fun. Leonard “Bones” McCoy is playing to get closer to a girl. But when a series of terrorist attacks rock the usually placid Starfleet Academy campus, it becomes clear that somebody is playing the game for real. Is it one of the visiting Varkolak, on Earth to attend an intergalactic medical conference? Or could it be a member of a super-secret society at the Academy dedicated to taking care of threats to the Federation, no matter what rules they have to break to do it? Find out in The Assassination Game, the fourth installment in Spotlight’s exciting series for teens.