Look on any trainer's bookshelf and most likely you'll find all three of the earlier "Games Trainers Play" books - well-used and well-loved. To date, this imitated-but-never-duplicated series leads the training game field with more than 100,00 copies sold. Now Scannell and Newstrom have done it again, with a fresh collection of motivational activities for every training situation. Readers will enjoy a wealth of all-new icebreakers, brain teasers, problem-solvers, and session closers.

Get any training session off the ground fast or jumpstart one whenever it lags - with more than 400 proven activities in the bestselling "Games Trainers Play" series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams and value object; and facilitate transfer of training to the job.

Games Trainers Play

by Edward Scannell and John Newstrom

Published 16 November 1980
How often have you tried to get a training program underway only to be met by silent stares from your audience? Or started a session with a bang and watched it fizzle out as the course progressed? Here's the book that can help you break the ice and get participants to really participate. It's packed with over 100 different exercises, activities, and training aids that have been proven effective in a variety of group situations. Each of these games has three common characteristics: all can be administered in less than 30 minutes; they involve very little advance preparation; you can adapt them for a variety of purposes. Each exercise is printed on a perforated, 3-hole punched sheet so you can remove them from the book and add them to your own workshop materials. In addition, several of the exercises include transparency masters.