McGraw-Hill Training
2 total works
Team-building isn't a game - it's a serious, fast-growing approach to human resources development and total quality management. And with books of games for trainers in big demand, employees who must create and manage teams will find this one uniquely effective and enjoyable. "Team Games for Trainers" contains 100 ready-to-use games, exercises and activities to build teams (through cultural assessment, organizational change readiness, personal skill building, and empowerment)...to help teams function (through work definition, role requirements, and evaluation)...and to maintain teams (through training for non-trainers, communication, conflict management, and problem solving). For further ease of use, each game is self-contained - with templates, answer sheets, and clear explanations of objectives and procedures.
The Fun Way to Get Employees to Respond Positively to Change!. Who said change can't be fun! Certainly not Carolyn Nilson: In Games That Drive Change she delivers an exciting assortment of 100 ready-to-use games that add joy to work, create an atmosphere of self-directed learning, build trust, foster communication, and get even change-resistant employees to respond positively, creatively, and productively to the new business environment of continual change. Each game stands alone and is easy to understand--works well with experienced as well as novice trainers, teams, and managers--contains reproducible templates and answer sheets for easy use--and has a specific goal with measurable outcomes.