Book 1

Geomancer

by Ian Irvine

Published 5 September 2002

Two hundred years after the Forbidding was broken, Santhenar is locked in war with the lyrinx - intelligent, winged predators who will do anything to gain their own world. Despite the development of battle clankers and mastery of the crystals that power them, humanity is losing.

Tiaan, a lonely crystal worker in a clanker manufactory, is experimenting with an entirely new kind of crystal when she begins to have extraordinary visions. The crystal has woken her latent talent for geomancy, the most powerful of all the Secret Arts - and the most perilous. Falsely accused of sabotage by her rival, Irisis, Tiaan flees for her life. Struggling to control her talent and hunted by the lyrinx, Tiaan follows her visions all the way to Tirthrax, greatest peak on all the Three Worlds, where a nightmare awaits her ...

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Book 2

Tetrarch

by Ian Irvine

Published 7 August 2003

Santhenar is on its knees. War with the forces from beyond the Void shows no sign of ending. And there is worse to come. The Aachim have invaded with a fleet of formidable battle constructs and the price for their withdrawal is half the globe.

The future of the world now rests in the hands of just three flawed individuals: Tiaan, whose knowledge holds the key to a power that can yet destroy all foes; Nish who has sworn to bring the renegade geomancer to justice; and Irisis, whose great talents are hidden even from herself.

Now Tiaan is leading her people in a last desperate stand against the Lyrinx... but if they are to survive she must master her new powers or be destroyed...


Book 3

Scrutator

by Ian Irvine

Published 26 November 2013

Book 4

Chimaera

by Ian Irvine

Published 2 December 2004

All resistance has been crushed. In a few minutes of overwhelming violence the Council's air-dreadnought fleet has destroyed Fiz Gorgo's defences. Xervish Flydd, Irisis and their allies have been condemned to die in a brutal aerial spectacle designed to reinforce Chief Scrutator Ghorr's power and majesty.

Nish is their one remaining hope. But Nish is trapped in a burning watchtower, and hunted by both the scrutators and his former lover, Ullii, whose twin brother he accidentally killed. Before Nish can hope to rescue his friends, he must convince Ullii to spare him, then overcome the most powerful cabal of mancers in the world as well as the Council's four hundred crack guards.

And even if he succeeds, to win the war the allies still have to defeat the scrutators and overthrow Nennifer, the corrupt Council's dread bastion, before the rampaging lyrinx overwhelm all Santhenar.


Alchymist

by Ian Irvine

Published 4 March 2004
The Node has failed, rendering humanity's battle clankers and the Aachim's constructs useless. With the battle lost, hordes of alien Lyrinx are swarming from the tar pits of Snizort, intending to fall upon the survivors and destroy them to the last man. Tiaan, crippled and unable to walk, is held prisoner by the vengeful Vithis, who is determined to extract her geomantic secrets at any cost. For his failings, Nish has been cast out and branded a traitor, while Irisis, accused of high treason, is forced to flee for her life. The fate of humanity is dependent on the survival of one wily old man, the Scrutator Xervish Flydd. But Flydd has been blamed for the defeat at Snizort and is condemned to die a brutish death as a slave - hauling ironclad clankers out of the battlefield mire until his heart bursts under the strain.