Symbian Press
1 primary work • 2 total works
Book 26
Multimedia on Symbian OS is the only book available to discuss multimedia on Symbian OS at this level. It covers key areas of multimedia technology, with information about APIs and services provided by Symbian OS. Other key features include details of UI platform-specific APIs from S60 and UIQ. This pioneering book covers each of the key technologies available (such as audio, video, radio, image conversion, tuner and camera) at a high level, to give the reader context, before drilling down to details of how to use each of them. The book includes code samples which are available for download on a website and cover key APIs with detailed description of each. Additional information includes the evolution of multimedia on Symbian OS from previous versions to the current (v9.5) and plans for the future. Chapters include: * Architecture of Multimedia on Symbian OS * Onboard Camera * Multimedia Framework of both Video & Audio * Image Converter Library * The Tuner
If you want to write mobile applications without the idioms of Symbian C++, have existing software assets that you'd like to re-use on Symbian devices, or are an open source developer still waiting for an open Linux-based device to gain significant market penetration, this is the book for you! Beginning with an introduction to the native programming environments available and descriptions of the various technologies and APIs available, you will first learn how to go about porting your code to the Symbian platform. Next, you will discover how to port to Symbian from other common platforms including Linux and Windows. Finally, you can examine sample porting projects as well as advanced information on topics such as platform security. The author team consists of no less than six Forum Nokia Champions, together with technical experts from the Symbian community, either working on Symbian platform packages or third party application development. With this book, you will benefit from their combined knowledge and experience.
In this book, you will learn: * How to port and make use of existing open source code to speed up your development projects * How to port applications from other popular mobile platforms to the Symbian platform * How to write code that is portable across multiple platforms * The APIs in the Symbian platform for cross-platform development, such as support for standard C/C++ and Qt.
In this book, you will learn: * How to port and make use of existing open source code to speed up your development projects * How to port applications from other popular mobile platforms to the Symbian platform * How to write code that is portable across multiple platforms * The APIs in the Symbian platform for cross-platform development, such as support for standard C/C++ and Qt.