Virtual Kombat
3 total works
It's every street kid's dream: a job testing Virtual Kombat. Until it turns into a nightmare … The first adventure in Chris Bradford’s action-packed dystopian trilogy.
Street kid Scott jumps at the chance to be a Virtual Kombat gamer. If he can battle his way up the ranks, the ultimate prize will be his. But then his friend Kate goes missing in the battle arena, and Scott's dream turns into a nightmare …
Particularly suitable for readers aged 9+ with a reading age of 8.
The thrilling, high-octane sequel to sci-fi adventure Gamer, from the bestselling author of Bodyguard
In Gamer, Scott escaped Virtual Kombat – the all-too-real virtual reality game in which Vince Power risks the lives of street kids for profit. Scott's now on the run and comes across a gang of techno-hackers who share his wish to destroy VK. They've developed a virus that could do the job, but in order to implant it Scott has to re-enter the arena and risk being trapped inside the game forever…
Particularly suitable for readers aged 9+ with a reading age of 8.
As game becomes reality, can Scott save his world in time? The heart-pounding finale to the Virtual Kombat series.
Scott and his gang of techno-hackers barely escaped with their lives when they planted the virus that destroyed Virtual Kombat. Now that the game is gone, they think they're finally safe. But VK creator Vince Power's deadly scheme is far from over. Without a virtual world to host it, there's only one place for the brutal fighting and killing to go. VK will be played in the real world, and Scott's tech skills won't help him now. This is no longer just a game …
Particularly suitable for readers aged 9+ with a reading age of 8.