Deathlands
130 primary works • 137 total works
Book 85
Postnuclear America has changed little since the primal leveling of the twenty-first century. Warrior survivalists Ryan Cawdor and his band live by a code that honors the kind of absolute freedom only a raw frontier can provide.
Until rumors of a wider, more prosperous world than the Deathlands thriving deep in Mexico, untouched by the nukecaust, lure them into uncharted waters....
Captured by the pirate foot soldiers of the mysterious Lords of Death, Ryan Cawdor and his companions sail into a surreal world where electric lights blaze but blood terror reigns. In Veracruz, Mexico, Ryan is marked for slaughter, his effigy linked to an ancient deity. Helpless, Krysty, Dix and the others await a horrifying fate at the hands of whitecoats manipulating pre-dark plague warfare. As the Lords of Death unleash their demonic vision, hope-for Ryan, the others and nascent civilization-appears irrevocably lost.
Book 86
Book 88
In the postapocalyptic world of Deathlands, the past and its way of life are as obsolete as myth. Now the days are filled with death, violence and little promise. Still, the human spirit endures, and a group of intrepid warrior survivalists dare to believe that out there, something better is on offer. If they live long enough to find it.
Across the flat plains of the Dakotas, an iron horse shrieks and rumbles across refurbished tracks. Inside the boxcars, Ryan Cawdor and his companions face trouble unlike any other. Jak is missing, Krysty is dying and the train is loaded with sec men, whitecoats and a horrifying experiment-a baron with psionic abilities using stolen children to fuel his mad dream for mind control of every living soul in Deathlands.
Book 89
In the nuke-altered America of the twenty-first century, time conspires against survival, especially for a legendary group of warriors led by Ryan Cawdor. Born and bred in Deathlands, Ryan dares to unlock the secrets buried deep in the wreckage of a planet.
Time may be the enemy in the daily struggle to stay alive, but perhaps it can reveal something better....
Barely escaping a redoubt hidden in an old aircraft carrier guarded by killer droids, the companions emerge into the backwater world of Lake Superior's Royal Island. Here, metal and salt are commodities worth killing and dying for, and two rival barons rule mutant-infested land and water with blood will. But though Ryan was hoping for honesty and fair trade, he's soon in a death race to stop the secrets of the gateways from becoming an open passage to the future's worst enemies....
Book 90
Book 91
The cataclysm of nuclear winter transmuted the world into a place both torturous and unforgiving. But there are those with the courage and perseverance to seek out something beyond the merciless life-and-death struggle of Deathlands. In a treacherous frontier that plays for keeps, staying alive is the best victory....
Washed ashore in the North Atlantic, Ryan Cawdor and Doc Tanner discover two islands still pristinely intact after Skydark, but whose inhabitants suffer a darker, more horrifying punishment. A hideous strain of mutation manifests, turning some into half-monstrous giants with an unquenchable thirst for blood. The Nightwalkers unleash a hellish feast of horror when the sun goes down. Now Ryan and Doc struggle to survive this enclave of unimaginable terror, trapped in a baronial conflict between the rulers of night and day, with only one way out-internecine war in a world of the damned....
Book 92
The brutality of post-nuclear America has spawned a dark frontier where the harsh and unforgiving new rules of existence cannot obliterate the decency and determination that drive the true human spirit. It's tested and tormented but never destroyed.
A lust for power and a strong sec-force are the basic requirements of any Deathlands baron. But brilliant, charismatic Baron Eugene Arcadian has bigger visions than simply a monopoly on jack and trade. He wants the future. Turning his ville into the nascent heartbeat of the new civilization would require the help of Ryan Cawdor and his warrior group. But for these unwilling participants, the endgame of their enigmatic host remains hidden in the secret maze of laboratories beneath Arcady, where a new terror is about to be reborn....
Book 93
Book 94
Book 95
In the nuke-conceived birth of Deathlands, a rare breed of warrior-survivor emerged–born into suffering, hardened by circumstance, forged by endurance and sharpened by combat. Yet in the heart of this warrior, the quest to find a place of peace beats on unrelenting…
The pristine coastal waters off San Clemente become a battleground over the island and its abandoned naval station. The rocky shores are rife with the sulphur mines that make Deathlands' richest jack–gunpowder. To maintain hell-fought possession, a ruthless sea baron and his fleet engage rebellion from the land. On this island populated by roaming bio-weap nightmares engineered by preDark white coats, Ryan Cawdor is caught in a war he has no intention of fighting, but has every determination to survive.
Book 96
Book 97
Book 98
The blighted aftermath of a global nuclear showdown, Deathlands exacts a blood price. The living pay it; the dead don't care. For one legendary band of warriors, this barbaric new world holds a chance for redemption: the secrets of the past. They roam a disfigured America, searching for pre-dark tech…seeking the path to a future worth living.
Utah's Great Salt Lake Desert remains a death pit of scorching heat, cannies and grim odds. Ryan Cawdor and his group survive the trek there, only to be drugged, robbed and left for the slave trade. Escaping their captors leaves them alive but stripped of their prized gear: their weps, J. B. Dix's glasses, Dr. Mildred Wyeth's medical kit and, worse, her secret codex. The companions must rely on each other to challenge their enemy and settle the score.
Book 99
Book 100
America, defiled and reshaped by nuclear carnage, promises little but a struggle for survival. Still, a group of hard travelers trek the worst this hellish place can offer, surviving by their wits, razor skill and knowledge of preDark technology.
Their leader, Ryan Cawdor, is a Deathlands legend, a warrior and hero to many, a relentless enemy to more. And he understands the only way forward is the future, even when the past has a will of its own....
Searching for an operational redoubt, Ryan and his companions go up against a ruthless band of coldhearts. The shock of seeing Ryan's long-lost son as the band's point man puts the group on a new mission-rescue Dean at all cost. But when Dean shoots and wounds his father in a firefight, the strange turn of events leads the travelers deeper into the shifting sands of their own destiny. And father and son, each committed to the laws of decency and fair play, will confront an uncertain legacy.
Book 101
Existence after Skydark is a gamble against grim odds-winners and losers decided by guns, jack and raw nerve. Still, one intrepid group pushes on, working to understand the secrets of preDark tech at the heart of nuke-altered America. Because keeping hope alive is the next best thing to a good shot at finding something better.
Baron Crabbe is dangerously high on legends of the Trader and rumours of a secret cache. He occupies a redoubt but the old tech remains unfathomable. His ace in the hole is Ryan Cawdor and his band. Prisoners at blaster point, they're ordered to use the matter-transfer units to secure the whereabouts of the imagined weapons stockpile. Ryan knows the truth-and it won't help Crabbe. But the only option is to play along with the crazed Baron's scheme and make the dangerous jumps in a limited window of time. Staying alive is all about buying time-waiting for their one chance to chill their captors.
Book 102
Book 103
Book 104
Steeped in beauty and mysticism, the canyons of Mesa Verde, Colorado, survived the blast that altered the American West. Hired to track a group of missing children, Ryan Cawdor and his band follow the trail to a legendary city carved in stone, older and stronger than the nukecaust. The inhabitants of the palaces of light are more than warriors and survivors; they are masters of mind games that prey on illusion. And true believers in a metaphysical endgame poised to push the companions over the edge of reality...into certain death.
Book 105
After the Mega cull, the weak died off, so that a century later, the living have descended from only the toughest stock. Still, it takes more than strength to survive Deathlands.
It takes skill, cunning and a warrior's heart. But for Ryan Cawdor, staying alive isn't just about living. In this nuke-transformed America, it helps if somewhere, deep inside, there's hope of finding something better.
A virulent strain of a preDark biowep has been unleashed upon the denizens of northern Kansas, turning them into rotting, flesh-eating monsters. Running from the mindless, soulless rottie hordes, Ryan and his companions arrive in the civil-war-torn ville of Sweetwater Junction. They've got one shot at beating the hungry rotties: turn the bloodlust of the ville's warring factions away from each other and toward a common enemy. But that means splitting up and hiring on as sec for both sides and surviving the firefight–before the real hell is unleashed.
In Deathlands, time is blood.