Castings Trilogy
3 primary works • 5 total works Complete
Book 1
Bramble is impetuous, with a talent for attracting trouble, and she finds it when an accident brands her a criminal. But she can expect no mercy. Her dark colouring marks her as a Traveller, one of the despised original people of the domains. And the local gods are warning her to flee ...
In Turvite, where ghosts drift along dark, cobbled streets, Ash must leave the Road to begin an apprenticeship with the only person who will accept a Traveller. His new mistress is devious yet irresistible, but the gods have other plans for Ash ...
Death casts Bramble and Ash on separate journeys across valleys and mountains, deep into themselves and the dark history of their ancestors. The gods have not forgotten, and old blood is calling for vengeance.
Book 2
As unrest stirs across the Eleven domains, subversive questions lead to unexpected answers. And ghosts of the dead walk in increasing numbers - for those few that can see. In a land where stonecasters foretell destinies for a fee and gods talk to those who can listen, the future is uncertain and is built on a bloodsoaked past.
So what did happen one thousand years ago, when Acton's people came across the mountains? Was Acton himself a hero and liberator, or a bloodthirsty invader and scourge of the travelling people? Wild magic gives Bramble some dangerous insights into a land's disturbed history. And why did Ash's Traveller father not teach him the secret songs of his people?
The ultimate answers to all these questions are hidden in time, where perhaps they should stay.
Book 3
Ash and Bramble raise the warrior spirit of Acton, mighty in life and powerful in death. Only he can stop Saker's rampage. But is Acton, Lord of War, murderer or savior?
And why would he help strangers protect a world he's never known?
Bramble has been marked as Saker's nemesis, but will be challenged by deeper powers than Saker can command -- as well as by her own feelings for Acton. As the living fight the dead, strange forces will shape an uncertain future from pain and suffering.
Two peoples have been fighting over the same land for a thousand years. Invaders crushed the original inhabitants, and ancient powers have reluctantly given way to newer magics. But Ember was to change all this with a wedding to bind these warring people together -- until her future goes up in flames.
Ember's husband-to-be is murdered by a vengeful elemental god, who sees peace as a breach of faith. Set on retribution, she enlists the help of Ash, son of a seer. Together they will pit themselves against elementals of fire and ice in a last attempt to end the conflicts that have scarred their past. They must look to the present, as old furies are waking to violence and are eager to reclaim their people.
Bramble is impetuous with a talent for trouble, and she finds it when an accident brands her a criminal. But she expects no mercy with her Traveller blood - so when the village gods tell her to flee, she hits the road. In ghost-ridden Turvite, Ash leaves the road for an apprenticeship, the only one available for a Traveller such as himself. Then his employer trains him to kill on demand and his future looks bleak.
But the gods have deeper plans for both Ash and Bramble. Their shared heritage grants them hidden strengths, which are needed to combat a new evil. Saker also remembers Travellers once owned this land. But he intends to take it back in vengeance, using enchantment and the blood of innocents.
This omnibus edition contains: BLOOD TIES, DEEP WATER and FULL CIRCLE.