Choose Your Own Nightmare
4 primary works • 5 total works
Book 11
The reader's decisions control the course of a story in which a kid at a new school discovers that all the other students are ghouls.
Book 14
The reader makes choices that control the outcome of a visit from pen pal Billy, who is not the way he seemed in his letters.
Book 16
The reader must negotiate the way out of a decidedly creepy hospital by making choices that determine the plot of the story.
Book 18
The reader's decisions control the course of an adventure in which a new toy store opens up just before Christmas but the toys seem unsafe and the staff seems strange.
no. ] 8
The reader's decisions control the course of an adventure involving an ancient mask from the Amazon rain forest that can change people into flies.