Saga of Ruination
2 primary works
Book 1
In the bone-chilling spring, spice trades are lucrative and exhausting, and Emiel Dharr wants nothing more than to come home to a hot meal with his beloved daughters. But when he returns to an empty home and a note detailing his daughters’ kidnappings, the horror-stricken spicetrader will lose them forever unless he travels beside a mercenary and a mysterious magus to the imposing city of Altarra to free them.
Beside unfriendly companions, Emiel travels across lands darkening under the specter of war, and finds himself targeted by ruthless leaders scrambling for an advantage. Nothing will stop him from saving his daughters, but the road becomes ever-more dangerous as monsters unseen for generations suddenly appear. Facing death at every step of his journey, Emiel accidentally awakens a terrifying power inside him. Is this coincidence, or is something more sinister at play?
With a frightening inner power growing inside him, Emiel’s time is limited. War lies ahead, predators dog his trail, and hideous monsters threaten his life. So be it. Emiel will destroy anything standing between himself and his daughters; even if it means embracing the very power he most fears.
Book 2
The twins are still missing.
Months have passed but Emiel searches still. Amiya and Nandi are out there somewhere, and no predator or monster, or creature from the underworld will stop him from saving his daughters. But there is a cost. As Emiel embraces the power of the essences, will he learn to control them or will they destroy him before he has a chance to save his beloved twins? Shurza is free. Once contained but now unleashed, Shurza, the blight essence, casts its lengthening shadow across Marai, leaving death and ruin in its wake. With it's escape, so too have awakened the fallen. The powerful servants of Shurza scheme against one another, using the people of Marai and Khatal as their unwitting pawns in a play to bring the Order of Magi to its knees and free themselves from their binding with Shurza. The Illuminarians awaken. Heroes from ages long past awaken once more. For millennia and more they were trapped in the void prison with the fallen and Shurza, and it has taken a toll. Weakened and mentally damaged, the illuminarians hold the power to defeat the fallen and destroy Shurza, or tear the world apart.