Atomic Robo Roleplaying Game
by Ellis Morgan, Brian Engard, Mike Olson, and Brian Clevinger
Action! Science! Robots! Punching! More Science! Are you ready for some two-fisted science adventure? Then it's time for the Atomic Robo RPG! Have you ever wanted to face down global conspiracy as an immortal atomic robot or Carl Sagan? The Atomic Robo RPG makes it possible. The Atomic Robo RPG brings you the most explosive Fate Core system experience yet. This is action science like you've never seen it before, coming straight at you from the pages of the popular Atomic Robo comics by Brian Cle...
The Dark Eye – Aventuria Almanac
by Florian Don-Schauen and Daniel Simon Richter
Explore the many facets of The Dark Eye with the Aventuria Almanac, your guide to the official setting for the fantasy role playing game. Immerse yourself in this exciting world and learn why the fantastic continent of Aventuria is like no other. This indispensable guide is designed both for players and GMs. Explore the regions, kingdoms, and history of Aventuria in detail. Entries for key cities cover inhabitants, customs, trade, science, law and order, magic, and the works of the gods. Lear...
Welcome to Diceless Dungeons, an old-school role-playing game without the bones! You see, every old-school game has a diceless system inside of it, because these games emphasize decision making, exploration, and role-playing above all else. Herein, you'll find rules for creating brave adventurers (including the sorcerer's apprentice), exploring the dungeons (with a combat system that preserves a sense of danger without dice), and monsters and magic items to win and wield. All in a simple, nar...
The ultimate guide to the blockbuster Assassin's Creed game franchise. This richly illustrated guide is the definitive guide to the blockbuster Assassin's Creed game series. Packed with information on characters, technology, locations, historical settings, storylines, organisations, and backstory, this guide encompasses the whole franchise to date and is essential reading for fans and newcomers alike.
With more than 300 pieces of art, this book is the first collection of the best paintings and drawings created for the World of Warcraft Trading Card Game.
Wargames Terrain and Buildings: North Africa and the Middle East
by Tony Harwood
The Middle East and North Africa have been the backdrop for many conflicts through the centuries, making them a popular setting for miniature wargames. Whether you are fielding your Parthians against invading Roman legions, Crusaders against Saladin's Saracens, recreating Lawrence's exploits in Arabia, or trying to halt Rommel at El Alamein, this book will help you set the scene for your games. Expert terrain modeller Tony Harwood takes the reader through a range of projects step by step, from...
This book is about the fastest growing form of electronic game in the world--the Massively Multiplayer Online Role Playing Game (MMORPG). The evolution of these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, is described here. This work also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the game...
This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.
This official strategy guide will help warlords and military simulation fans assemble vast armies, conquer and loot mighty cities, undertake perilous quests, make and break alliances, and wield magical artifacts of great power in your quest for final victory.
Command and Conquer Secrets and Solutions (Secrets of the Games S.)
by Michael Rymaszewski
Including over 50 cinematic intermissions for expansive gameplay, modem set for four simultaneous players, true battlefield perspective, and more, this game is sure to intrigue any player who wants to become an online general. The book covers unit and building information, as well as all of the combat tactics necessary to win the game.
ORIGIN, creator of both the Ultima and Wing Commander series, has nearly two million loyal game followers worldwide. An official collaboration between Prima and ORIGIN has produced the first book that "walks through" the complete Avatar trilogy (over 500,000 sold in North America alone). In addition, this is the first trade book of cover Ultima VII.
Officially sanctioned by ORIGIN, this volume enters the world of Strike Commander and is packed with hints and strategies from the game's designers that will help all levels of players achieve success. Original. (All Users).
Provides a wealth of historical detail about the air war in Europe, as well as tips on strategy and tactics for winning the simulation game. Original. (All Users).