Handbook of Research on Serious Games for Educational Applications (Advances in Game-Based Learning)
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and...
The Overstreet Guide To Collecting Tabletop Games
by Carrie Wood and Richard Ankney
Tabletop gaming of all kinds is bigger than ever, and Gemstone Publishing's latest "how to" book is here to provide an in-depth look at this booming hobby. The Overstreet Guide to Collecting Tabletop Games takes a look at tabletop games of all kinds, from pen-and-paper role-playing experiences to collectible card games, from modules to miniatures, and everything in between. This guide includes the history of tabletop adventures and other board games as well as a look at what makes them so collec...
The essential collectible BradyGames guide that covers everything from the World of Pandora with custom hardcover and exclusive artwork Borderlands 2 Game of the Year Edition Strategy Guide is the complete guide to the spectacular Borderlands 2 Game of the Year set from Gearbox and 2K Games, available on XBox360, PS3, and PC for Mature gamers. With a custom hardcover and exclusive art created specifically for the guide, this is a collectible item for all Borderlands fans. This strategy guide c...
The Scarlet Letter by Nathaniel Hawthorne (Inspirational Classics, #17)
The Scarlet Letter by Nathaniel Hawthorne (Luigi Palermo Classics Collection, #16)
Fail-safe entertaining tips show you how to plan a party, run it, and make sure everyone has the time of his or her life. Over 100 innovative, foolproof party games with full instructions cover all stages, from breaking the ice to saying good night. 160 pages, 50 b/w illus., 6 x 9.
Description: Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Pr...