Building a successful health care claims processing EDI implementation in BizTalk Server can be complex. Decisions must be made around how to extract and publish data, how to map to the 837 EDI standard, and how to appropriately batch and deliver data. If architected properly, your BizTalk solution can be highly efficient, simple, and something that can be managed and extended for years to come. The topics in this book include building complete inbound and outbound solutions for 837 In...
Microsoft Expression Blend 2 for Windows
by Corey Schuman and Robert Reinhardt
This task-based, visual reference guide uses step-by-step instructions and plenty of screenshots to teach beginning and intermediate users how to create streamlined, innovative and just plain beautiful applications with Microsoft's new application development tool . Design expert and author Robert Reinhardt takes readers step-by-step through the features and tools, and shows them how they can use Microsoft Expression Blend to create engaging, cinematic user interfaces with a rich design environm...
Benjamin Meyer performs several psycho-physical experiments to measure the re-adaptation process of glared drivers in traffic scenarios. The author then develops a novel tone mapping algorithm to simulate the recurring contrast perception of the human eye by adjusting the displayed contrast. Depending on background illumination, bright light sources cause considerable perception restrictions for a glared viewer and can deter the driver from perceiving critical objects for several seconds and sev...
Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; an...
This book is concerned with the importance of Human Computer Interaction (HCI), Usability, user participants, and Sustainability in the Information Communication Technology (ICT) industry throughout the world. ICT has become a crucial instrument for communication, entertainment, commerce and research and this increased usage is presenting new environmental and sustainability issues as we try and meet the ever growing needs of both businesses and individuals. Sustainability must become central...
Python is a first-class tool for many researchers, primarily because of its libraries for storing, manipulating, and gaining insight from data. Several resources exist for individual pieces of this data science stack, but only with the new edition of Python Data Science Handbook do you get them all—IPython, NumPy, pandas, Matplotlib, Scikit-Learn, and other related tools. Working scientists and data crunchers familiar with reading and writing Python code will find the second edition of this com...
Speculative Everything (Speculative Everything) (The MIT Press)
by Anthony Dunne and Fiona Raby
Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be -- to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunn...
An Introduction to Cyberpsychology
An Introduction to Cyberpsychology is the first book to provide a student-oriented introduction to this rapidly growing and increasingly studied topic. It is designed to encourage students to critically evaluate the psychology of online interactions, and to develop appropriate research methodologies to complete their own work in this field. The book is comprised of four main sections: An overview of cyberpsychology and online research methodologies Social psychology in an online context Th...
This book explores the role of cognition in the field of human-computer interaction (HCI) assessing how the field has developed over the past thirty years and discusses where the field is heading, as we begin to live in increasingly interconnected digital environments. Taking a broad chronological view, the author discusses cognition in relation to areas like make-believe, and appropriation, and places these more recent concepts in the context of traditional thinking about the psychology of HC...
Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction" -- an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality...
The User Interface: Concepts and Designs deals with the design of those parts of a system that a user comes into contact with daily. The book provides guidance in designing parts that are easy to understand and easy to work with efficiently. The book introduces some of the key ideas in user interface design, extending them into the field of computer human interface design. Containing numerous real world examples and exercises, it will help readers formulate their own computer interface designs a...
The Essence of Human-Computer Interaction (Essence of Computing)
by Xristine Faulkner
The Prentice Hall Essence of Computer Science Series provides a concise, practical and uniform introduction to the core components of an undergraduate Computer Science degree. Acknowledging recent changes within higher education, this approach uses a variety of pedagogical tools - case-studies, worked examples and self-test questions - to underpin the student's learning.The Essence of Human-Computer Interaction provides a concise, no-nonsense introduction to studying HCI. It covers all of the es...
“Rebecca provides an invaluable resource to help developers focus on a commonly overlooked but vital part of an application—the user experience.” —David Sceppa, Program Manager, Microsoft Corporation “Rebecca Riordan takes UI programming and practices to new heights. She has gone byond simply explaining the theory behind UI programming practices, providing code samples that are practical, well-documented, and can be immediately incorporated into a development project.” —Wendy...
Climate Disaster Preparedness (Arts, Research, Innovation and Society)
As a result of global warming, extreme events, such as firestorms and flash floods, pose increasingly unpredictable and uncertain existential threats, taking lives, destroying communities, and wreaking havoc on habitats. Current aesthetic, technological and scientific frameworks struggle to imagine, visualise and rehearse human interactions with these events, hampering the development of proactive foresight, readiness and response. This open access book demonstrates how the latest advances in c...
This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.
Artificial Intelligence, Machine Learning and User Interface Design
Intended for professional, research-level and advanced undergraduates in human-computer interaction and formal methods for software engineering, this book addresses the problems governing the usability of computer interfaces. These problems are approached from the angle of the mathematical modelling of intertive systems. By modelling various facets of the system - such as windows, real time phenomena, and dynamic pointers - the book demonstrates how formal methods of software engineering (partic...
Structure-Based Editors and Environments (Computers and People)
Structure-based editors are software tools that aid in the development of programmes through the knowledge and util-isation of the underlying structure inherent in all graphical and non-graphical programming languages. They have developed from the early, highly restrictive text-based programme editors to sophisticated graphical tools supporting new languages, methodologies, representations, and views. The concepts used to create these powerful tools have now been incorporated into widely availab...
Closer Together, Further Apart
by M S W Robert Weiss and Jennifer P. Schneider
Virtual Reality (VR) is becoming a popular technology for gaming and entertainment; however, researchers and scientists have used the technology for decades to develop real world solutions. The criminal justice system has used VR primarily for weapons training and forensic investigation but its uses are expanding. This book discusses how the technology can be used for correctional rehabilitation. Specifically, the book explores how cognitive behavior therapy, a widely used therapeutic technique...