Maxon's Cinema 4D is an animation and rendering application. With the release of version 8, C4D is faster, and contains new features. "The Cinema 4D R8 Handbook" has been updated to cover the advancements and adjusted workflow of this release. The intensive tutorials have been revised to provide practical steps for implementing the numerous tools of C4D, plus tips and techniques from expert users are provided for insightful solutions to a variety of graphics issues and techniques. The book inclu...
Special Edition Using Macromedia Flash 5
by Darrel Plant and Robert Cleveland
Special Edition Using Macromedia Flash 5 provides the in-depth answers to your Flash questions. This book explains how to maximize the potential of Flash for creating more advanced animation and interactivity on Web sites, as well as building user interfaces and full-screen Web pages. Real-world tips and tricks will make the book applicable to everyday tasks, and changes to Flash 5 will be highlighted for easy notice. Your singular resource whether you're designing for fun or for profit!
In the past twenty years, we have seen the rise of digital effects cinema in which the human performer is entangled with animation, collaged with other performers, or inserted into perilous or fantastic situations and scenery. Making Believe sheds new light on these developments by historicizing screen performance within the context of visual and special effects cinema and technological change in Hollywood filmmaking, through the silent, early sound, and current digital eras. Making Believe i...
Physics-based Animation
by Kenny Erleben, Jon Sporring, Knud Henriksen, and Henrik Dohlman
This book is written to teach students and practitioners the theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather demonstrates how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer....
Essential CG Lighting Techniques (Focal Press Visual Effects & Animation)
by Darren Brooker
Illustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth. Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package. Every ounc...
PIC Microcontrollers: An Introduction to Microelectronics, Third Edition, provides an introduction to the complex technology of microcontrollers. Starting with the standard PC, it establishes basic concepts and terminology: microprocessor systems, memory, input and output, and general digital systems ideas. It then examines the PIC microcontroller (MCU), which dominates the market for small-scale industrial applications. The analysis includes a chip that is no longer used commercially, with the...
"Animated Performance" guides you through the fascinating process of bringing animated characters to life. Throughout the book, Nancy Beiman demonstrates how animated characters need not be constrained by the limitations that restrict human actors and shows how species, weight and design affect character actions. You will also discover the many ways in which a character's movements will vary according to the emotional or narrative context of their situation. The many tips, examples and exercises...
So let’s go! Roll camera, shout action, and amaze yourself with all you can do with Microsoft Windows Movie Maker 2. Fun, focused, and easy to follow, this guide shows how to dive right into your first or next movie, complete with special effects, voiceovers, credits, even a full soundtrack—right from your computer. Using simple drag-and-drop moves—and the guidance of a Windows Movie Maker expert—you’ll produce many of the same impressive effects you see on the big screen every day. Plus, you’ll...
Environmental Data Analysis with MatLab is a reference work designed to teach students and researchers the basics of data analysis in the environmental sciences using MatLab, and more specifically how to analyze data sets in carefully chosen, realistic scenarios. Although written in a self-contained way, the text is supplemented with data sets and MatLab scripts that can be used as a data analysis tutorial, available at the author's website: http://www.ldeo.columbia.edu/users/menke/edawm/index.h...
The author has provided the reader with comprehensive coverage of ship hydrodynamics with a focus on numerical methods now in use. The book provides a global overview of experimental and numerical methods for ship resistance and propulsion, manoeuvring and seakeeping. As boundary element techniques are now in standard use, these are covered in sufficient detail for independent code development. The book is divided into seven chapters. Chapter one contains an overview of problems and approaches...
If you want to educate people using video learning techniques, this book is for you. Whether you are a teacher, a designer, or corporate learning staff and intend to deliver knowledge through videos, the exercises will benefit you, teaching the indispensable skills to produce and deliver effective educational content. No previous knowledge of Camtasia Studio or video production is required.
Flash MX for Interactive Simulation
by Jonathan Kaye and David Castillo
Together with its CD-ROM and companion Web site, Flash MX for Interactive Product Simulation (www.FlashSim.com) is the first definitive package designed to lead readers to success in using Flash MX to deliver interactive product simulations for use in online- and CD-ROM-based training, promotion and prototyping. Flash MX for Interactive Product Simulation teaches a proven methodology for streamlining the planning, design, and implementation of realistic device simulations. Practical, step-by-ste...
This text demonstrates the myriad uses for Flash technologies while providing practical applications. It contains something for everyone wanting to create dynamic animations and graphics for the web.
Sandro Corsaro teaches Flash aficionados how to use traditional animation techniques to create broadcast-quality Flash animations. The CD includes all of the example files used in the book, plus a collection of SWF files.
Adobe Edge Preview 3: The Missing Manual (Missing Manual)
by Chris Grover
description coming soon.
Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advan...