This book constitutes the refereed proceedings of the 9th Asia-Pacific Network Operations and Management Symposium, APNOMS 2006. The book presents 50 revised full papers and 25 revised short papers, organized in topical sections on management of ad hoc and sensor networks, network measurements and monitoring, mobility management, QoS management, management architectures and models, security management, E2E QoS and application management, management experience, NGN management, and IP-based networ...
Der Begriff der Qualitat und der Gebrauchstauglichkeit hat eine herausragende Bedeutung in der Informations- und Kommunikationstechnik sowie der Informatik erlangt. In allen Phasen der Planung, Konzeption, Implementierung und Optimierung technischer Systeme und Dienste mussen Qualitatsaspekte berucksichtigt werden, damit die Benutzer eine optimale Qualitat und Gebrauchstauglichkeit erfahren koennen. In diesem Buch wird die Qualitat und Gebrauchstauglichkeit kommunikationstechnischer Systeme grun...
Search User Interfaces (SUIs) represent the gateway between people who have a task to complete, and the repositories of information and data stored around the world. Not surprisingly, therefore, there are many communities who have a vested interest in the way SUIs are designed. There are people who study how humans search for information, and people who study how humans use computers. There are people who study good user interface design, and people who design aesthetically pleasing user interfa...
From Animals to Animats 10 (Lecture Notes in Computer Science, #5040) (Lecture Notes in Artificial Intelligence, #5040)
This book constitutes the refereed proceedings of the 10th International Conference on Simulation of Adaptive Behavior, SAB 2008, held in Osaka, Japan in July 2008. The 30 revised full papers and 21 revised poster papers presented were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on the animat approach to adaptive behaviour, evolution, navigation and internal world models, perception and control, learning and adaptation, cognition, emotion an...
This book constitutes the proceedings of the 12th International Conference on Web Information Systems Engineering, WISE 2011, held in Sydney, Australia, in October 2011. The 17 revised full papers and 11 revised short papers presented together with 7 demo papers were carefully reviewed and selected from 96 submissions. The papers contained in these proceedings address challenging issues in software services, Web application engineering and modelling, Web search, social networks, Web semantics,...
It is a great pleasure to share with you the Springer CCIS 111 proceedings of the Third World Summit on the Knowledge Society--WSKS 2010--that was organized by the International Scientific Council for the Knowledge Society, and supported by the Open Research Society, NGO, (http://www.open-knowledge-society.org) and the Int- national Journal of the Knowledge Society Research, (http://www.igi-global.com/ijksr), and took place in Aquis Corfu Holiday Palace Hotel, on Corfu island, Greece, September...
Beyond the Screen Human-Computer Interaction in the Digital Age
by A Scholtens
Meaningful Futures with Robots (Chapman & Hall/CRC Artificial Intelligence and Robotics)
Soon, robots will leave the factories and make their way into living rooms, supermarkets, and care facilities. They will cooperate with humans in everyday life, taking on more than just practical tasks. How should they communicate with us? Do they need eyes, a screen, or arms? Should they resemble humans? Or may they enrich social situations precisely because they act so differently from humans? Meaningful Futures with Robots: Designing a New Coexistence provides insight into the opportunities...
Advances in Multimedia Modeling (Information Systems and Applications, incl. Internet/Web, and HCI, #4903)
This book constitutes the refereed proceedings of the 14th International Multimedia Modeling Conference, MMM 2007, held in Kyoto, Japan, in January 2007. The 23 revised full papers and 24 revised poster papers were carefully reviewed and selected from more than 130 submissions. The papers are organized in topical sections that include material on media understanding, creative media, visual content representation, and video codecs, as well as media retrieval, audio and music.
The 13th International Conference on Human-Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19-24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization,...
Product Roadmaps Relaunched
by C Todd Lombardo, Bruce McCarthy, Evan Ryan, and Michael Connors, CSC
A good product roadmap is one of the most important and influential documents an organization can develop, publish, and continuously update. In fact, this one document can steer an entire organization when it comes to delivering on company strategy. This practical guide teaches you how to create an effective product roadmap, and demonstrates how to use the roadmap to align stakeholders and prioritize ideas and requests. With it, you'll learn to communicate how your products will make your custo...
This volume addresses the technologies and methods used in interfacing analogue devices to microprocessors, providing in-depth coverage of practical control applications and op amp examples. A companion to "Embedded Microprocessor Systems: Real World Design", this book focuses on measurement and control of analogue quantities in embedded systems that are required to interface to the real world. It includes important considerations for both hardware and software systems, when linking analogue and...
In this compact introduction to the theory and application of electronic textiles and wearable technology, practical applications are explained in detail and clarified by many illustrations. Unpublished projects by many designers and companies are included.
Parallel Branch and Bound
by Teodor Gabriel Crainic and Catherine Roucairol
Real world problems addressed in various fields (operations management, logistics, production scheduling, distribution problems, military) are becoming more complex due to the globalization of firm activities. The need to provide solutions in real time is essential, and advances in computer technology have helped. In addition, developments in methods and software have played a significant role in addressing large complex problems. The goal of this edited book is to teach the reader how to deve...
Verbmobil: Foundations of Speech-to-Speech Translation (Artificial Intelligence)
In 1992 it seemed very difficult to answer the question whether it would be possible to develop a portable system for the automatic recognition and translation of spon taneous speech. Previous research work on speech processing had focused on read speech only and international projects aimed at automated text translation had just been terminated without achieving their objectives. Within this context, the German Federal Ministry of Education and Research (BMBF) made a careful analysis of all na...
This book constitutes the refereed proceedings of the First European Conference on Technology Enhanced Learning, EC-TEL 2006. The book presents 32 revised full papers, 13 revised short papers and 31 poster papers together with 2 keynote talks. Topics addressed include collaborative learning, personalized learning, multimedia content, semantic web, metadata and learning, workplace learning, learning repositories and infrastructures for learning, as well as experience reports, assessment, and case...
Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more. About This Book • Develop a game UI with both technical and aesthetic considerations • Use all the UI elements provided by Unity's UI system • Step-by-step examples of creating user interface components in the top game genres Who This Book Is For This book is for anyone keen to improve their games via a...
Geographical Design (Synthesis Lectures on Human-Centered Informatics)
by Stephen C. Hirtle
With spatial technologies ranging from mapping software to the use of location-based services, spatial knowledge is often acquired and communicated through geographic information technologies. This book describes the interplay between spatial cognition research and use of spatial interfaces. It begins by reviewing what is known about how humans process spatial concepts and then moves on to discuss how interfaces can be improved to take advantage of those capabilities by disambiguating cognitive...