Radical Immersions: navigating between virtual / physical environments and information bubbles
Virtual Learning Environments
Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments. As networks get faster, cheaper, safer, and more reliable, their applications grow at a rate that makes it difficult for the typical practitioner to keep abreast. With a wide range of subjects, spanning from authors across the globe and with applications at different levels...
Cases on Online Learning Communities and Beyond: Investigations and Applications provides a variety of essential case studies which explore the benefits and pedagogical successes of distance learning, blended learning, collaborative learning environments, computer-supported group-based learning, and professional learning communities. This casebook is an essential resource for educators, instructional designers, trainers, administrators, and researchers working in the areas of online learning and...
The Engineering Reality of Virtual Reality 2013 (Proceedings of SPIE)
Proceedings of SPIE present the original research papers presented at SPIE conferences and other high-quality conferences in the broad-ranging fields of optics and photonics. These books provide prompt access to the latest innovations in research and technology in their respective fields. Proceedings of SPIE are among the most cited references in patent literature.
Proceedings of SPIE present the original research papers presented at SPIE conferences and other high-quality conferences in the broad-ranging fields of optics and photonics. These books provide prompt access to the latest innovations in research and technology in their respective fields. Proceedings of SPIE are among the most cited references in patent literature.
This is the first comprehensive reference tutorial on Adobe Atmosphere. A Quick start will have you creating your first 3D world as soon as they open the book. This book covers everything you need to know to get started with this brand-new software. "The Adobe Atmosphere Bible" starts by showing readers how to browse 3D worlds using the Atmosphere Browser plug-in. Then it will show how to create 3D worlds and make them interactive using Atmosphere Builder. Finally it will discuss how to use the...
Technologies, Innovation, and Change in Personal and Virtual Learning Environments
Cases on Online Learning Communities and Beyond: Investigations and Applications
Understanding Virtual Reality (Morgan Kaufmann Series in Computer Graphics and Geometric Mo) (The Morgan Kaufmann Series in Computer Graphics)
by William R. Sherman and Alan B. Craig
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the auth...
Software and System Development Using Virtual Platforms
by Daniel Aarno and Jakob Engblom
Virtual platforms are finding widespread use in both pre- and post-silicon computer software and system development. They reduce time to market, improve system quality, make development more efficient, and enable truly concurrent hardware/software design and bring-up. Virtual platforms increase productivity with unparalleled inspection, configuration, and injection capabilities. In combination with other types of simulators, they provide full-system simulations where computer systems can be test...