With the advent of digital video cameras, anyone can shoot and produce a video for very little money. What "anyone" can't do is create a high quality, professional looking video that will generate clients and open doors. No Budget Video Production will show the undercapitalized video producer how every step in production - preproduction, writing, storyboarding, lighting, locations, on-camera talent, editing and post-production - can be cost minimized, yet still result in a sterling, professional...
Driver Drowsiness Detection (SpringerBriefs in Computer Science) ()
by Aleksandar Colic, Oge Marques, and Borko Furht
This SpringerBrief presents the fundamentals of driver drowsiness detection systems, provides examples of existing products, and offers guides for practitioners interested in developing their own solutions to the problem. Driver drowsiness causes approximately 7% of all road accidents and up to 18% of fatal collisions. Proactive systems that are capable of preventing the loss of lives combine techniques, methods, and algorithms from many fields of engineering and computer science such as senso...
Readings in Human-Computer Interaction (Interactive Technologies)
by Ronald M Baecker, Jonathan Grudin, William Buxton, and Saul Greenberg
The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for...
This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategies sup...
Providing the first comprehensive, accessible, and international introduction to cell phone culture and theory, this book is and clear and sophisticated overview of mobile telecommunications, putting the technology in historical and technical context. Interdisciplinary in its conceptual framework, Cell Phone Culture draws on a wide range of national, regional, and international examples, to carefully explore the new forms of consumption and use of communication and media technology that the ph...
Soft City Culture and Technology: The Betaville Project discusses the complete cycle of conception, development, and deployment of the Betaville platform. Betaville is a massively participatory online environment for distributed 3D design and development of proposals for changes to the built environment- an experimental integration of art, design, and software development for the public realm. Through a detailed account of Betaville from a Big Crazy Idea to a working "deep social medium", the a...
The work presented in this book focuses on modeling audiovisual quality as perceived by the users of IP-based solutions for video communication like videotelephony. It also extends the current framework for the parametric prediction of audiovisual call quality. The book addresses several aspects related to the quality perception of entire video calls, namely, the quality estimation of the single audio and video modalities in an interactive context, the audiovisual quality integration of these mo...
Media Influence on Social and Political Change in Africa addresses the development of new mass media and communication tools and its influence on social and political change. While analysing democratic transitions and cultures with a theoretical perspective, this book also presents case studies and national experiences for media, new media, and democracy scholars and practitioners.
Computers and Education in the 21st Century
ConieD is the biannual Congress on Computers in Education, organised by the Spanish Association for the Development of Computers in Education (ADIE). The last Congress, held in Puertollano (Ciudad Real), brought together researchers in different areas, ranging from web applications, educational environments, or Human-Computer Interaction to Artificial Intelligence in Education. The common leitmotiv of the major part of the lectures was the World Wide Web. In particular, the focus was on the real...
Developments in Current Game-Based Learning Design and Deployment
Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.
Human-Computer Interaction and Innovation in Handheld, Mobile and Wearable Technologies
Human-Computer Interaction and Innovation in Handheld, Mobile and Wearable Technologies reviews concepts relating to the design, development, evaluation, and application of mobile technologies. Studies on mobile user interfaces, mobile learning, and mobile commerce contribute to the growing body of knowledge on this expanding discipline
Master operation system development. FreeDOS Kernel explains the construction and operation of Pat Villani's DOS-C - a highly portable, single threaded operating system. Written in C and with system calls similar to MS-DOS, the FreeDOS kernel provides an
Your web site is a business-design it like one. Billions of dollars in spending decisions are influenced by web sites. So why aren't businesses laser-focused on designing their sites to maximize their Return on Investment (ROI)? Web design can do more than make a site look good-it can be a powerful strategic weapon that enhances financial returns and creates competitive advantage. It's time to make web sites accountable. It's time to make design decisions based on metrics and busines...
The Complete Idiot's Guide to Multimedia (The complete idiot's guide)
by David Haskin
This book's friendly format combines solid instructions with a light-hearted style full of wit and humor that takes the fear out of learning. Techno Nerd Teaches, OOPS!, E-Z shortcuts, and Speak Like a Geek tips help users throughout the book. CD includes game demos like Tie Fighter and Doom.
Training and informational programming has always been an important application of video and is one of the most important applications for multimedia. The use of technology in training for industry, government, health care and education has increased dramatically in recent years. Video, text, graphics, animation and sound are combined in various ways to convey concept, attitude and technical skill. Designing and Producing Media-Based Training examines why, how and when you can use technology f...
Thanks to the explosive growth in popularity of the Rails framework, the equally popular Ruby programming language now has a great place to hang its hat. The powerful combination of the two provides the perfect toolset to create Web applications that feature concise code, clean syntax, and easy maintenance. This must-have book is your best guide on how to jump on the RoR bandwagon from the basics of Ruby programming to advanced techniques for experienced Rails developers.
This work provides an analysis of the business side of the multi billion-dollar multimedia market. It examines planning, marketing, technology, law, distributor models, and press relations with an eye to the unique concerns of multimedia. The guide is designed for technical developers and business professionals such as bankers, lawyers, venture capitalists, computer vendors, publishers and entrepreneurs who want to familiarize themselves with the business considerations particular to multimedia...
Intelligence Science and Big Data Engineering (Lecture Notes in Computer Science, #8261)
This book constitutes the thoroughly refereed post-conference proceedings of the 4th International Conference on Intelligence Science and Big Data Engineering, IScIDE 2013, held in Beijing, China, in July/August 2013. The 111 papers presented were carefully peer-reviewed and selected from 390 submissions. Topics covered include information theoretic and Bayesian approaches; probabilistic graphical models; pattern recognition and computer vision; signal processing and image processing; machine le...
Student Usability in Educational Software and Games (Advances in Game-Based Learning)
Student Usability in Educational Software and Games: Improving Experiences explores new models of interaction and human-computer interaction paradigms as applied to learning environments. It focuses on the usability design and evaluation of learning systems and educational game environments. An excellent resource for experts in these fields, this research volume will help professionals, educators, and researchers improve their understanding of student experiences using learning-gaming environme...
Developments in Wireless Network Prototyping, Design, and Deployment: Future Generations