Advanced Wireless Sensing Techniques for 5G Networks
This book written for students of electronics and communication, students of computer science and communications engineers addresses topics such as Introduction of CRN, Advanced spectrum sensing techniques, Cooperative sensing techniques, Distributed sensing techniques, Issues in advanced sensing techniques, and Applications of 5G Networks. It provides new algorithms, explores recent results, and evaluates the performance of technologies in use in this area. It also provides new research topics...
Robotics for Pandemics
Robotics for Pandemics explores various applications of robots for current global issues such as pandemics and how robotic solutions could combat the virus. Key Features Proposes to employ robots to improve the treatment of patients and leverage the load of the medical system Demonstrates the concept of various robotics in healthcare telepresence, rehabilitation, therapy and delivery robots to accommodate social distancing Explores social robot aesthetics and how social interaction and embodied...
In addition to his historical works, and his biographies, as his life was drawing to a close, Huizinga spent his time studying general cultural theories. Huizinga saw the instinct for play as a central element in human culture: 'In myth and ritual the great instinctive forces of civilized life have their origin: law and order, commerce and profit, craft and art, poetry, wisdom and science. All are rooted in the primeval soil of play.' In Homo Ludens Huizinga attempts to show the impact of play o...
Face Detection and Recognition
by Asit Kumar Datta, Madhura Datta, and Pradipta Kumar Banerjee
Face detection and recognition are the nonintrusive biometrics of choice in many security applications. Examples of their use include border control, driver's license issuance, law enforcement investigations, and physical access control.Face Detection and Recognition: Theory and Practice elaborates on and explains the theory and practice of face de
Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more. About This Book • Develop a game UI with both technical and aesthetic considerations • Use all the UI elements provided by Unity's UI system • Step-by-step examples of creating user interface components in the top game genres Who This Book Is For This book is for anyone keen to improve their games via a...
The Fat Man on Game Audio
by George Sanger, Joyce Bishop, and Sarah Lyman Kravits
The guidance provided in this book is badly needed by the industry and can only come from someone who really knows and understands the intricacies, history, and challenges of game audio. George "Fatman" Sanger reveals both his soul and talent in this documented journey of what it takes and means to be successful with game audio. Much like big screen movies, audio can leave an audience with either a sense of intense emotion or it can destroy their overall experience. The same is true of games. Au...
Interaktive Datenvisualisierung in Wissenschaft Und Unternehmenspraxis
If C and C++ are the languages of choice for game programmers, why should you consider using Python? Game Programming with Python explores this question in depth and teaches you why and how Python can reduce your development time, improve your technical designs, and make the entire development process more efficient. Game Programming with Python is about building games using Python. It deals with general concepts of game development and specifics that apply when using Python for game developmen...
I'm a Game Developer - Ideas Journal (Game Developer Journals, #1)
by Norah Deay
How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that y...
Game Analytics
Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practi...
Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects)
by Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, and Shin-Jin Kang
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of...
As consumers increase their purchases from online retailers, businesses must find exceedingly innovative ways to increase customer engagement. While online gaming has become increasingly prevalent, motivating customers through the same means has gained greater importance for businesses. Utilizing Gamification in Servicescapes for Improved Consumer Engagement is a pivotal reference source that provides vital research on employing various gamification mechanics to alter and enhance certain behavio...
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab. Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various t...
Break into the most lucrative platform in the world by adding HTML5 game development to your current skillset. Zarrar Chishti has trained developers from a wide range of programming disciplines to cross over into HTML5 game development. Whatever your vocation, whether it be an Application Databases Systems developer or a Professional Web developer, with this book you will learn to evolve your current coding skills to become eligible for the biggest gaming platform in the world. From the first c...
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Pers...
It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends.Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS G...
Introduction to Computational Models with Python (Chapman & Hall/CRC Computational Science)
by Jose M Garrido
Introduction to Computational Models with Python explains how to implement computational models using the flexible and easy-to-use Python programming language. The book uses the Python programming language interpreter and several packages from the huge Python Library that improve the performance of numerical computing, such as the Numpy and Scipy modules. The Python source code and data files are available on the author’s website. The book’s five sections present: An overview of problem sol...
Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; an...
DESCRIPTION App Inventor is a free, user-friendly tool that makes it a snap to create Android apps using Android devices such as phones and tablets—no programming experience needed. Users decide what they want their app to do and then click together the colorful jigsaw-puzzle blocks that make it happen. After the project is finished and tested, App Inventor turns it into a real Android app that can be run on phones, shared with friends, or even sold in the Google Play store. Hello...