Classical and Discrete Differential Geometry
by David Xianfeng Gu and Emil Saucan
This book introduces differential geometry and cutting-edge findings from the discipline by incorporating both classical approaches and modern discrete differential geometry across all facets and applications, including graphics and imaging, physics and networks. With curvature as the centerpiece, the authors present the development of differential geometry, from curves to surfaces, thence to higher dimensional manifolds; and from smooth structures to metric spaces, weighted manifolds and compl...
Artificial Intelligence and Games
by Georgios N. Yannakakis and Julian Togelius
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for...
Social Computing
Many individuals and enterprises will soon be computing in the clouds. Cloud computing offers on-demand, utility-like availability of computing resources at a low cost. A critical understanding of cloud computing is essential to leverage the opportunities and benefits that this new computing paradigm offers. This book provides a comprehensive overview of cloud computing concepts, technologies, businesses models, strategies, and applications. It also examines potential risks and challenges of clo...
Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations...
Digital Sci-Fi Art - A Step-by-step Guide to Creating Stunning Futuristic Image
by Michael Burns
Visions of future worlds have always exercised a powerful fascination. From the pulp artists of the '30s, through the airbrush artists of the '70s and '80s, to today's CGI animators, science-fiction has always provided the artist with a blank canvas on which their imagination could run wild. Today, as more artists enter the digital arena, these alien vistas, towering cityscapes, vast spacecraft and strange lifeforms are becoming breathtakingly realistic. With the right tools, you can bring your...
The Cloud is an advanced and fast-growing technology in the current era. The computing paradigm has changed drastically. It provided a new insight into the computing world with new characteristics including on-demand, virtualization, scalability and many more. Utility computing, virtualization and service-oriented architecture (SoA) are the key characteristics of Cloud computing. The Cloud provides distinct IT services over the web on a pay-as-you-go and on-demand basis. Cloud Computing Technolo...
Next Generation of Data Mining (Chapman & Hall/CRC Data Mining and Knowledge Discovery Serie)
Drawn from the US National Science Foundation's Symposium on Next Generation of Data Mining and Cyber-Enabled Discovery for Innovation (NGDM 07), Next Generation of Data Mining explores emerging technologies and applications in data mining as well as potential challenges faced by the field.Gathering perspectives from top experts across different di
Playing the Middle Ages (New Directions in Medieval Studies)
The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period., highlighting innovative attempts to overcome these limitations through game design...