Digital Sci-Fi Art - A Step-by-step Guide to Creating Stunning Futuristic Image
by Michael Burns
Visions of future worlds have always exercised a powerful fascination. From the pulp artists of the '30s, through the airbrush artists of the '70s and '80s, to today's CGI animators, science-fiction has always provided the artist with a blank canvas on which their imagination could run wild. Today, as more artists enter the digital arena, these alien vistas, towering cityscapes, vast spacecraft and strange lifeforms are becoming breathtakingly realistic. With the right tools, you can bring your...
Computer Graphics (Cgi '97)
This volume contains papers presented at the 1997 International Conference on Computer Graphics.
1999 International Conference on Image Processing (Icip '99)
These four volumes contain the proceedings of the 1999 International Conference on Image Processing. The topic examined include: segmentation for application; image and texture analysis; facial expressions analysis; recognition and tracking; and image mosaicing.
This first book on the MET++ multimedia application framework provides an in-depth look at the concepts and techniques applied in an object-oriented class library to support multimedia application development. It is a reference for software designers interested in applying object-oriented technologies to multimedia programming, and for developers who want to build multimedia applications by reusing components of the MET++ framework. MET++ provides a seamlessly integrated architecture which handl...
This book presents Bayes' theorem, the estimation of unknown parameters, the determination of confidence regions and the derivation of tests of hypotheses for the unknown parameters. It does so in a simple manner that is easy to comprehend. The book compares traditional and Bayesian methods with the rules of probability presented in a logical way allowing an intuitive understanding of random variables and their probability distributions to be formed.
Visualization in Computational Physics and Materials Science (Series in Computational Physics)
by Joan Adler
In a condensed matter laboratory, visualization is especially useful in cases where it is possible to observe the interior of samples non-destructively. However, tools for visualizing surfaces and fields in engineering are often unsuitable. This book provides a complete guide to the application of visualization and other computational techniques in condensed matter physics and materials science research. It emphasizes three-dimensional visualization techniques and animation in condensed matter,...
Flash Cs4 Professional Digital Classroom (Digital Classroom, #16)
by Fred Gerantabee
Flash CS4 Professional Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 13 self-paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe Flash Professional. Every lesson is presented in full color with step-by-step instructions. Learning is reinforced with video tutorials and lesson files on a companion DVD that were developed by the same team of Ad...
Final Cut Pro is the only nonlinear editing tool available that supports the entire range of editing formats. Jerry Hofmann on Final Cut Pro is broken up into a collection of hands-on seminars that focus on teaching a specific aspect of Final Cut Pro. Dealing with version 4, each seminar begins with a lesson that covers the concepts and techniques contained in that seminar. Hofmann then guides the reader step-by-step by applying those concepts and techniques to edit an award winning short film,...
Visual Basic can be used to create amazing graphics programs and tools with this comprehensive, full-color guide. Specific advice and illustrations teach the coding techniques behind object-oriented, high-end drawing tools, so designers can add object-oriented graphics tools to Visual Basic applications.-- Visually demonstrates coding techniques with excellent full-color graphics, diagrams, and examples-- Discusses Bezier curves, animation, array sorting, text alignment, and more-- Disk contains...
Fundamentals of SVG Programming: Concepts to Source Code is a comprehensive guide to the core concepts of SVG programming, including the coordinate systems, color gradients, grid patterns, Bezier curves, transforms, charts, graphs, and more. Written for those new to SVG, this book does an excellent job of "marrying" SVG to mathematics, showing how simple equations can be used to create and manipulate SVG graphics. It presents the information in "bite-size" pieces, teaching users how to create a...
Tangible Modeling with Open Source GIS
by Anna Petrasova, Brendan Harmon, Vaclav Petras, and Helena Mitasova
This book presents a new type of modeling environment where users interact with geospatial simulations using 3D physical models of studied landscapes. Multiple users can alter the physical model by hand during scanning, thereby providing input for simulation of geophysical processes in this setting. The authors have developed innovative techniques and software that couple this hardware with open source GRASS GIS, making the system instantly applicable to a wide range of modeling and design prob...
Written by a Webcasting expert, this book is a complete guide to broadcasting on the Web. It provides a general overview of Webcasting, covers business and entertainment uses, and presents the different technologies available. The book is supported by a site associated with the Webcaster Association site at www webcasters.org.
This introduction to Apple Macintosh's newest multimedia extension allows Mac users to synchronize audio, video and text to produce multimedia presentations on screen. This guide draws on the expertise of the editors of "MacWorld" magazine to show Mac users how to get the most out of Quick Time, and includes step-by-step advice on importing video footage into the computer, editing, sound and synchronization, plus advanced Quick Time tips.
Visual Languages and Applications (Languages and Information Systems)
The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface...
Using a heavily illustrated, step-by-step style, Watt aims to ease designers into a more analytical, programming approach to graphics without losing the appeal of form and design. The change in mindset required of graphic designers in exploiting "visual components" is explained clearly and practically. While presenting real-world examples of design tasks (such as creating a logo, navigation bar, or a full Web page), Watt embeds sidebars, notes, and tips to convey the strict programming portion o...