We are working with Cambridge International to gain endorsement for this forthcoming series.
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
- Cross-curricular links boost self-reflection within and across multiple disciplines, enabling learners to enquire and extend understanding from a range of contexts.
Contents
How to use this book
Term 1
Unit 1 Be a game developer
Unit 2 Be a data analyst
Unit 3 Computers and their functions
Unit 4 Be an animator
Term 2
Unit 5 Devices and networks
Unit 6 Be a designer
Unit 7 Be a data scientist
Unit 8 Be an artist
Term 3
Unit 9 Connected and sharing
Unit 10 Be a storyteller
Unit 11 Computers and robots
Unit 12 Be a musician
Glossary
- ISBN10 1398368571
- ISBN13 9781398368576
- Publish Date 30 September 2022
- Publish Status Forthcoming
- Publish Country GB
- Imprint Hodder Education
- Format Paperback
- Pages 184
- Language English