Game development is full of creativity and fun. Trying to figure out why your game slows to a crawl on a new iPhone is not. In this session you will learn some of the common performance killers in game development with Cocos2D and how to solve them. You will start with a quick overview of Cocos2D, some basics on the framework internals, and then dive into examples to build up your skills in cranking your game performance up to 11. In the first part of the session you will learn the top 10 tips and tricks to getting the most performance out of Cocos2D, and then dive into live examples of using Instruments to isolate performance bottlenecks in your own games. Anyone with basic iPhone and Objective-C experience can follow along; some beginner level exposure to Cocos2D would be helpful but not required. Conference attendees said this about the session:
Best presentation all day.
Rod, you really know your stuff. Thanks!
Rod's talk was a lot of fun and firmly grounded in DEMONSTRABLE theory.
- ISBN10 0132982269
- ISBN13 9780132982269
- Publish Date 29 December 2011
- Publish Status Active
- Publish Country GB
- Imprint Pearson Education Limited
- Language English