Introduction to 3D Game Programming with DirectX 11

by Frank Luna

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Book cover for Introduction to 3D Game Programming with DirectX 11

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
  • ISBN10 1937585964
  • ISBN13 9781937585969
  • Publish Date 15 March 2012
  • Publish Status Unknown
  • Publish Country US
  • Imprint Mercury Learning & Information
  • Format eBook
  • Pages 600
  • Language English