The definitive, practical guide to rendering 3D discrete data! Volume rendering is the next revolution in computer graphics -- and this is your guide to the revolution. Start by understanding exactly what 3D volume rendering is, and how it differs from conventional computer graphics. Next, walk step-by-step through the volume rendering process -- including data acquisition, representation, storage, shading, classification, resampling and compositing. * Discover the most important applications for volume rendering * Learn the fundamentals, including transformation, classification, shading and composition * Manage key tradeoffs, including rendering performance, quality and precision * Discover great resources: periodicals, software, databases, Web sites and more * Hands-on techniques: easy-to-follow examples Once, volume rendering was limited to specialized medical applications --and it required supercomputer power. Today, its everywhere: in science, engineering, even in computer games. For todays engineers, developers and students, this is must-know technology. You only need two things to get started: a C compiler and Introduction to Volume Rendering. CD-ROM included. Experiment to
- ISBN10 0138616833
- ISBN13 9780138616830
- Publish Date 20 March 1998
- Publish Status Out of Print
- Out of Print 31 October 2009
- Publish Country US
- Imprint Prentice Hall
- Pages 256
- Language English