Graphics Programming with Java 2

by Roger Stevens

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Java is becoming an essential tool for graphics programmers. This book shows how to integrate Java into a programming toolbox. For those already working in C++, the transition should be made easier and for those just starting to program, the basics are provided. The book details differences between Java and C++ and covers the latest version of Java and Microsoft Visual++. Covering everything from downloading Java to developing for the Internet, the text details the differences between Java and C++ and covers latest version of Java and Microsoft's Visual J+. It defines how to work in containers, communicate between classes and the computer, and define colours within Java. It explains all graphics programming techniques - plotting pixels; drawing lines, circles, and ellipses; creating Bezier and B-spline curves; and interfacing with the server. It shows how to view and upload GIF, JPG, and PCX files and animations. The CD (window 95) contains code from within book and a variety of software demonstrations and utilities.
  • ISBN10 1886801916
  • ISBN13 9781886801912
  • Publish Date 28 August 1999
  • Publish Status Out of Print
  • Out of Print 13 May 2009
  • Publish Country US
  • Publisher Cengage Learning, Inc
  • Imprint Charles River Media
  • Edition 2nd ed.
  • Pages 406
  • Language English