AI Techniques for Game Programming

by COLLINS

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Book cover for AI Techniques for Game Programming

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AI Techniques for Game Programming takes the difficult topics of Genetic Algorithms and Neural Networks, explaining them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter will take you through the theory a step at a time using fun, practical examples - providing you with all the knowledge you require to start incorporating these esoteric techniques into your own games and applications. After a whirlwind tour of Windows programming - for those readers who require a refresher - you will learn how to use genetic algorithms for optimization, path-finding and evolving control sequences for your game agents. After learning the basics of neural networks, AI Techniques for Game Programming will demonstrate how you can evolve neural motion controllers for your game agents, and how neural networks may be applied to obstacle avoidance and map exploration. You will learn about backpropagation and pattern recognition and discover how to train a network to recognize mouse gestures. Finally the book explains state-of-the-art techniques for creating neural networks with dynamic topologies.Each chapter is complimented by well commented source code and most provide fun exercises and problems for you to practice your newfound knowledge.
  • ISBN10 193184108X
  • ISBN13 9781931841085
  • Publish Date 28 October 2002
  • Publish Status Transferred
  • Out of Print 17 December 2013
  • Publish Country GB
  • Imprint Pearson Education Limited
  • Format Paperback
  • Pages 480
  • Language English