Many of today's computer games are mega productions with huge teams and budgets, vast quantities of content, and crunched schedules. Getting these games to market is not an easy feat. Just managing the creation of content and getting that content into the right place at the right time is an enormous challenge. Hundreds of development hours are lost dealing with asset and pipeline issues, so the need for a working system is immense. The Game Asset Pipeline is written for tools programmers, producers, and managers who need to know how to create such a system. The solutions and ideas presented in the book cover current technology and methods that can be used to design and implement an asset management system.
- ISBN13 9781584503422
- Publish Date 3 September 2004
- Publish Status Out of Print
- Out of Print 12 March 2021
- Publish Country US
- Publisher Cengage Learning, Inc
- Imprint Charles River Media
- Edition New edition
- Format Paperback
- Pages 302
- Language English