Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know–How from Boomers to Gamers (Pfeiffer Essential Resources for Training and HR Professiona)

by Karl M. Kapp

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Book cover for Gadgets, Games and Gizmos for Learning

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Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.
  • ISBN10 0787986542
  • ISBN13 9780787986544
  • Publish Date 1 April 2007 (first published 1 January 2007)
  • Publish Status Out of Print
  • Out of Print 13 April 2021
  • Publish Country US
  • Publisher John Wiley & Sons Inc
  • Imprint Jossey-Bass Inc.,U.S.
  • Format Hardcover
  • Pages 448
  • Language English