Are you looking for: quality materials that produce outstanding results for your training programmes and detailed inside information from training experts on how to use games to achieve optimum results? Jeff Stibbard aims to meet both these needs with this guide. The book is intended to go much further than traditional games books, which often provide little more than endless lists of similar games with brief instructions for each game. Jeff Stibbard covers the how, why, where and when of using and designing training games and raises critical issues including: what games can and cannot do; preparing to run a game; keeping control of the action; what makes a game great; how to overcome reluctance in participants; how to develop your own games; and how to conduct successful game debriefs. The heart of the book comprises 50 of Jeff's favourite games, described in a format that helps you implement them immediately.
He gives insider tips on how each game can work as a powerful tool for you, tells how to optimize learning from the game debrief, helps you avoid mid-game disaster, provides hints for getting the most out of the game and makes suggestions as to how the game can be varied to achieve different training objectives.
- ISBN13 9781875889402
- Publish Date 1 December 2000 (first published 1 August 1999)
- Publish Status Out of Print
- Out of Print 20 June 2009
- Publish Country AU
- Imprint Allen & Unwin
- Format Paperback
- Pages 168
- Language English