The Interface Envelope: Gaming, Technology, Power

by James Ash

0 ratings • 0 reviews • 0 shelved
Book cover for The Interface Envelope

Bookhype may earn a small commission from qualifying purchases. Full disclosure.

In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler’s account of psychopower and Warren Neidich’s account of neuropower, Ash argues the aim of interface designers and publishers is the production of envelope power. Envelope power refers to the ways that interfaces in games are designed to increase users perceptual and habitual capacities to sense difference. Examining a range of examples from specific videogames, Ash identities a series of logics that are key to producing envelope power and shows how these logics have intensified over the last thirty years. In turn, Ash suggests that the logics of interface envelopes in videogames are spreading to other types of interface. In doing so life becomes enveloped as the environments people inhabit becoming increasingly loaded with digital interfaces. Rather than simply negative, Ash develops a series of responses to the potential problematics of interface envelopes and envelope power and emphasizes their pharmacological nature.
  • ISBN10 1501320009
  • ISBN13 9781501320002
  • Publish Date 25 August 2016 (first published 1 January 2015)
  • Publish Status Active
  • Publish Country US
  • Publisher Bloomsbury Publishing Plc
  • Imprint Bloomsbury Academic USA
  • Format Paperback
  • Pages 184
  • Language English